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methr1k2dop3

Yeah, i'm pretty much a bad a**.

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Here is my suggestion.

-Trophy system.

->NOT achievements.<-

here is what i have in my head.

-i started a character.

survived 13 days

on the main menu i can go to my "stats page" or "trophy room" w/e you want to call it

i can see my character stats for that life span. zed kills / bandit kills / etc. miles walked. gear i had on me upon death.

a way to share the stats via social networking sites.

option to save it.

obviously not gonna save EVERY single death.

might be a fun little way to brag to your friends on how long you can survive. and have a way to prove it.

Also, might combat the KOS issue.

if its addicting to have a high lifespan, people will play safer!

you just aren't a good dayz player if you can't link a character that has a month survived.

hope everyone picks at the idea as much as possible.

Major flaw i see is how would we keep track of time spent.

should it be hours played?

like if i start a character and i don't play for a week i should not have a character with a week survival time.

Another flaw would be surviving for a long period of time and dieing from a hacker or some silly bug.

Happy surviving!

EDIT: i got this idea from Diablo2. Making a Hardcore character and having them still in your character slots showing what level you died at.

EDIT: i know everyone will throw rocks at me for even mentioning a level system.... but this could be that hidden level system. not so much level 3. but 3 days survived.

Edited by methr1k2dop3
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Dear god, use correct terminology. By trophy system I thought you meant the AA system from BO II.

Achievements I can agree with, but one should assume they will be implemented in a polished game like DayZ SA.

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Dear god, use correct terminology. By trophy system I thought you meant the AA system from BO II.

Achievements I can agree with, but one should assume they will be implemented in a polished game like DayZ SA.

nononononoononononoono.

you having a character that has 6 months survived is your little digital trophy!

hmmmm.

Mayb rocket could sell actual trophies with your character on the top and your name imprinted in it. with days survived.

of course you would only order one if you had a prestigious character and you want to put high up on the mantel.

Edited by methr1k2dop3

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nononononoononononoono.

you having a character that has 6 months survived is your little digital trophy!

hmmmm.

Mayb rocket could sell actual trophies with your character on the top and your name imprinted in it. with days survived.

of course you would only order one if you had a prestigious character and you want to put high up on the mantel.

Or you could take a BF3 approach to the situation and just store stats online.

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Honestly, I wouldn't want to see anything of the sort.

As soon as you include social "stat-sharing", making it a tool for bragging rights, you devalue the basic anti-game feeling of DayZ.

When you record stats, you just engourage grinders, farmers and stat-whores.

I was under the impression that the journal (for SA) was going to perform some of the things you mention. But that would end on death (I assume).

The length of time you've survived is only important while you're still alive. Or immediately after you die.

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Honestly, I wouldn't want to see anything of the sort.

As soon as you include social "stat-sharing", making it a tool for bragging rights, you devalue the basic anti-game feeling of DayZ.

When you record stats, you just engourage grinders, farmers and stat-whores.

I was under the impression that the journal (for SA) was going to perform some of the things you mention. But that would end on death (I assume).

The length of time you've survived is only important while you're still alive. Or immediately after you die.

lol... stat whore.

but would essentially people would be playing the game the "right" way.

right way as in not running around and making cherno a giant deathmatch.

i want to be able to share with people the feats i have accomplished.

a journal would be the same concept. but you can access the journal outside the game and share it.

Edited by methr1k2dop3

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But the "right way" is impossible to define. Everyone has their own take on it. The point is to explore and basically do whatever you want within the bounds of the game.

Yeah, pure KoS sort of defeats the purpose, but having folks avoid all player-contact so they can get a "high-score" would be just as shitty.

Sharing your accomplishments should be about telling the stories, not copy/pasting the stats.

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Or you could take a BF3 approach to the situation and just store stats online.

well yes...

it would be accessible online for easy sharing.

but have a kinda epic way of doing so.

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But the "right way" is impossible to define. Everyone has their own take on it. The point is to explore and basically do whatever you want within the bounds of the game.

Yeah, pure KoS sort of defeats the purpose, but having folks avoid all player-contact so they can get a "high-score" would be just as shitty.

Sharing your accomplishments should be about telling the stories, not copy/pasting the stats.

it would make surviving more addictive.

and thats the point of the game right?

surviving??

it will reward those who strive to better themselves.

rather than running around killing everything that moves and dying all the time.

so like in the current mod.

i will run around like crazy because it doesn't matter if i die. i have all my gear stashed away or i'm a fresh spawn.

it will push people to survive and develop their character.

making it more rewarding to live longer.

Edited by methr1k2dop3

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Why do you have to be rewarded? That's what I really fail to understand.

If you don't care about dying then you're missing the point.

Giving you a trophy/medal/pat on the back for surviving won't fix that because you're still not getting the point of the game.

Achievements and rewards would just be a cop-out. And a real disappointment.

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Why do you have to be rewarded? That's what I really fail to understand.

If you don't care about dying then you're missing the point.

Giving you a trophy/medal/pat on the back for surviving won't fix that because you're still not getting the point of the game.

Achievements and rewards would just be a cop-out. And a real disappointment.

if you are not rewarded then what is the point of anything in life.

pats on the back are good things.

people don't care about dying because there isn't a reward system other than not having to make that long walk on the beach.

Name a video game that doesn't have a crucial reward system.

yeah yeah yeah dayz isn't about being "gamey" but this doesn't really apply to anything in game.

Edited by methr1k2dop3

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Challenge is its own reward.

DayZ lets you meet or avoid challenges at your leisure and tackle them as you see fit.

As far as I'm concerned, seeking constant reassurance and gratification is pretty pathetic.

Looking for direction and guidance in a wide-open sandbox is just ridiculous.

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Challenge is its own reward.

DayZ lets you meet or avoid challenges at your leisure and tackle them as you see fit.

As far as I'm concerned, seeking constant reassurance and gratification is pretty pathetic.

Looking for direction and guidance in a wide-open sandbox is just ridiculous.

ok i feel like you're just that 1%

agree to disagree.

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I'm not trying to convince you otherwise, I'm telling you my honest opinion.

Don't assume that just because I'm the only person saying this I'm the only one who thinks it.

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Chabowsk nailed it .

Stats ruin it .

Let this be the "anti-game" inspired by "The Road" that it was intended to be , and don't murk it up with reward systems which seem to be so important to many people .

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Life doesn't reward you for surviving, why should this?

E: If anything you should age and your character should get weaker and sicker due to malnutrition and poor hygiene and eventually just die.

Edited by GBTP

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DayZ is my reward.

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I think that would be fine, but it wouldn't have a save option, and it would instead save only the highest scores - most players killed, most zeds killed, miles walked, etc. The "alive time" would be counted as how much time you're actually playing. Good idea though, but I dont think you'd get any reward or gratification for having high scores, I think the game does it itself ;)

Edited by BdogZ

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I think that would be fine, but it wouldn't have a save option, and it would instead save only the highest scores - most players killed, most zeds killed, miles walked, etc. The "alive time" would be counted as how much time you're actually playing. Good idea though, but I dont think you'd get any reward or gratification for having high scores, I think the game does it itself ;)

I could see a good system as one that would only record your longest surviving character to date; Showing only the stats for that character (Z kills, player kills, miles, beans eaten, blood lost etc.) and would be overwritten if you survived longer with another character.

Edited for conceptual clarity.

Edited by GBTP

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e

Actually I could see a good system being just a record of your longest surviving character to date, it would show only the stats for that character, Z kills, player kills, miles, beans eaten, blood lost etc. and would be overwritten if you made it longer with another character

yes.

exactly what i had in mind.

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