SillyGoose 0 Posted June 20, 2012 O hai Day Z,What about instead of having "XX shotgun slugs" or "xx shotgun pellets" you just have 12 gauge slugs or 12 gauge pellets which work with all the various shotguns?Like the Benelli M1014 - this is a 12 gauge shotgun, just about any 12 gauge slug or pellets will work with it in real lifeThe Remington 870 - I have one of these, it doesn't have special ammo, any 12 gauge slugs/pellets will work with itDouble barreled shotgun (assuming its 12 gauge) any 12 gauge slugs/pellets will work with it. There is no such thing as a "2 round shotgun magazine" or whatever is in the game. You take two shells out of your pocket or pouch or wherever you keep them and you pop them into the gun and close the breach and pewpew. So the loot should basically be "16 round box of 12 gauge slugs" or pellets, or however many rounds you want it to be. For a game that prides itself on a realistic approach to a zombie apocalypse this seems pretty basic.I know there are obviously bigger fish to fry right now :P Share this post Link to post Share on other sites
wintercross 0 Posted June 20, 2012 The problem lies in Arma II's reload/ammunition system.Alot of weapon properties are defined by the magazine over the weapon.Ammo count for example is a function of the magazine.where as what type of magazine can be used is determined by weapon.So basicaly if you had a "16 round box of 12 gauge slugs", then every shotgun that can use it would have 16 rounds before reload.Thats why the .45 revolver rounds are not interchangable with the 1911 rounds.It would probably require some nifty scripting to make such a thing work properly. Share this post Link to post Share on other sites