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The Friendly Bandit

Tired of being shot in the face? Tired of hackers? Want roleplay?

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DayZEVO is the mod for you!

Set in a redesigned Chernarus map, DayZEVO is a roleplaying mod, adding many amazing new features to rewrite the way DayZ is played.

RULES

- First and foremost among these is a no kill on sight rule. You may only initiate hostile actions when/if:

Another player/group initiates hostile actions towards you and/or your group.

Hostile actions are defined as

* Robberies

* Kidnapping

* Stealing items/vehicles from you

* Clan war

- If committing a robbery, you must also use in-game text messages as well as voice comms to ensure the person has heard you.

- You have permission to shoot whomever does not comply with your actions, but you must be certain to ensure that they know your intentions are hostile. For example:

If you kidnap something and they start to run away -> You may kill them

If you rob someone and they open fire towards you -> You may kill them

If you declare hostile intentions towards a player and they ask you to repeat what you said -> You may NOT kill them. However, if the repeatedly ask you with purpose of stalling, go ahead and hurt/kill them.

- New Life Rule(NLR) means that you have been killed, and you have certain restrictions to follow. Be ware that this rule does not apply if you have been killed because of a glitch or an accident.

§2.1 You are not allowed to take revenge or go back to the place you died if there is a firefight there. Unsure if there still is? Don't go back.

§2.2 Any previous KoS rights you have is forfeit, and so is gear and vehicles you had at the time and place.

§2.3 You are not allowed to re-join the firefight even if you have a clan that is still in it. Wait for it to be over.

- Clans may declare war on each other, thus every member of each clan will have permission to kill the other.

FEATURES

There are too many features of DayZEVO to list, but I will detail the more important ones:

- Safezones. In these areas there will be no killing, and is a sort of "hub" for survivors to trade, socialise and group up.

- Whitelist. Sick of hackers ruining your game? Sign up for the DayZEVO whitelist. During this, you must explain your character, give his/her description, background, personality ect.

- Attachments: Want a silencer for that nice looking M4? Find one and put it on!

- Heavily edited loot tables: All guns from 7 different weaponpacks are lootable.

- New skins/vehicles

- Cannibalism (Ability to eat dead players)

- New buildings

After all this, why the hell are you still reading?

Head on over to http://www.dayzevo.com/ and get whitelisted!

The TS address is ts.dayzevo.com. Head on over there if you have any questions, complaints, or issues!

Good luck

You'll need it.

Edited by The Friendly Bandit
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Interesting. Not my cup of tea but interesting.

Just one question: How do you enforce the rules and deal with people that ignore them and complaints etc? Sounds like a full time job to stay on top of all that.

Edited by Fraggle
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Interesting. Not my cup of tea but interesting.

Just one question: How do you enforce the rules and deal with people that igonre them and complaints etc? Sounds like a full time job to stay on top of all that.

I'm not really an admin, I just play on the server and think it deserves more population but from what i've seen, it's very akin to Balota Buddies, with quite alot of staff monitoring the server (and playing on it) constantly.

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interesting but ive got 1 question

If a clan declares war on another clan, what is to stop innocent players from being shot on sight? Do clans get a unique skin per clan or something to make them recognizable?

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I'm not really an admin, I just play on the server and think it deserves more population but from what i've seen, it's very akin to Balota Buddies, with quite alot of staff monitoring the server (and playing on it) constantly.

Nice one. I guess as long as they have a good team then they should be able to keep track of everything. Admining a normal server is time consuming enough without having to worry about all of those rules. Kudos to them for trying.

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interesting but ive got 1 question

If a clan declares war on another clan, what is to stop innocent players from being shot on sight? Do clans get a unique skin per clan or something to make them recognizable?

Clans get a squad.xml

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Nice one. I guess as long as they have a good team then they should be able to keep track of everything. Admining a normal server is time consuming enough without having to worry about all of those rules. Kudos to them for trying.

DayZRP has been doing it well enough for quite awhile.

While this does add a lot more player interaction, faction wars and depth to the game; it's not my cup of tea either.

Edited by Very Ape

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