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Xianyu

Locked, unlootable gear

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This is either sheer brilliance or insanity. You decide.

Everyone wants a way for bandits to be balanced, right? Well what do bandits want? They want your shiny toys.

Get this: Locked items.

But not any old items. Just the big stuff. And ONLY for people with high humanity.

Think of it like this: You have three tiers: Bandit. Survivor. Pious preacher on a white horse. Or whatever you call that one guy who doesn't blow the heads off of people randomly.

Now, when you're a pious guy, and your humanity is way the hell high, your gear is locked upon PK death. Your main-hand weapon, and some of your supplies (randomly selected) CANNOT be looted except by YOU.

If you're a survivor, and you get PK'd, your mainhand weapon is saved. That's it.

I you're a bandit? f- you buddy. You die, ALL your shit is fair game.

So, with this system, bandits are punished AND rewarded for their style of play. They can steal other peoples stuff by killing them. But naturally, if they want the better weapons, they'll have to hunt other bandits/scavenge them.

And the people who DON'T randomly kill every single bloody person they come across, are rewarded by having a small amount of their gear unable to be looted except by them.

Of course, bodies would have to be unhidable during the 'locked' state.

Bandits still get loot. People who play nice are rewarded.

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Not of fan of this idea, simply because I don't think people should be punished by game mechanics based on the decisions they make. If someone wants to be a bandit, why do they suddenly get treated as a lesser.

Bandits are Survivors that choose to survive in a different way, nothing more, nothing less.

HOWEVER - I do think some sort of tent should be available that would allow you to lock your stuff up on one server. (Because common, who can be on 24/7 to guard their loot). Perhaps this tent could only be on one server and you would have to access it every 24 hours to keep it or something.

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Not of fan of this idea' date=' simply because I don't think people should be punished by game mechanics based on the decisions they make. If someone wants to be a bandit, why do they suddenly get treated as a lesser.

Bandits are Survivors that choose to survive in a different way, nothing more, nothing less.

HOWEVER - I do think some sort of tent should be available that would allow you to lock your stuff up on one server. (Because common, who can be on 24/7 to guard their loot). Perhaps this tent could only be on one server and you would have to access it every 24 hours to keep it or something.

[/quote']

Well right now, there's no reason NOT to be a bandit.

What are the advantages to not being a bandit? Name one.

Don't worry. I'll wait.

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Inherently by being a bandit you must hunt other players, who themselves may have weapons and friends.

Hunting players is just as risky to yourself as it is to them.

Survivors on the other hand tend to spread out into small towns and the country side where the risk is more from zombies than players.

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That doesn't really help. A lot of bandits kill for safety or fun, and not being able to loot someone isn't a reason not to kill them, it's a reason not to loot them.

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