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Sheepdog (DayZ)

Please, Please, PLEEEEASE...

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As we all know, there is a lot of lag/de-sync issues with the current Day Z mod (to be expected with a mod), not to mention all of the zombies glitches. Now as I said, this is all definitely to be expected with a mod BUT this is also the main reason I just simply couldnt play anymore. I found it indescribably frustrating not only trying to aim at a zombie glitching every which way, but that once I did get a clean shot off there was a solid 1 second delay before anything actually happened (same with player to player interactions).

In my opinion, the ONLY thing needed to make the Day Z standalone a success would be to remove the zombie/other glitching (something no doubt they have already taken care of) and the gigantic de-sync/lag that occurs. If rocket and his team were able to accomplish this I dont know if I would play anything else but Day Z ever again. Because, to me, every time one of these issues occurs its not only frustrating, but it takes away from the most beneficial attribute any video game can have - to envelope you in a world so captivating that it temporarily makes you forget that it is only a video game. I imagine the surge of fear that comes from hearing the growl of a recently aggro'd zombie. You turn to face it AND....either he is running around like a semi-retarded chicken with its head cut off,bouncing through walls and not doing much, if anything, to genuinely threaten you....ORRRR....a flawlessly animated zombie bee-lining straight towards you, leaving only a split second to decide - shoot, or run.

So please Rocket - fix the glitching and lag/de-sync issue and copy and paste the rest if you want. It won't matter. Do that and this game will forever be inscribed in the history books. Plus i'll be your best friend forever =)

Just my 2 cents.

Edited by Sheepdog
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Zombies will be hosted server-side in the standalone as opposed to client-side. So, probably fixed.

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Come join us for alpha and test it out. The game wont be ready for release till around the end of the year. But you can join alpha with the rest of us who are waiting for it to hit that stage.

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Oh i'll DEFINITELY come join alpha - just as soon as I can afford my new rig. I literally think about this game on an hourly basis haha.

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Zombies will be hosted server-side in the standalone as opposed to client-side. So, probably fixed.

What about player vs. player interactions? They are better than the zombies in the current mod but still have a long way to go. The current system reminds me of a very rudimentary game from the late 90s. Bang bang bang.......did I hit him?........oh yeah, there he goes. Or getting into a car - "click enter vehicle"......tap foot.....tap foot......tap foot....okay, i'm in. Seeing as this isn't a game just about zombies those sort of things are equally important and the de-sync/lag takes away from every aspect of the game IMO.

Let me be clear - i'm not trying to hate on this mod/game at all. I'm so grateful for Rocket's creation I can't even express. I had been waiting for a game like this for well over 10 years, but to my dismay it had a lot of the issues found with many mods. Something that I just couldn't get over or write-off despite my love for the rest of the game. I'm just trying to get an idea of whether or not we can expect the same from the standalone. Or whether or not the lag/de-sync will be more akin to say Counter-Strike or even Battlefield (i'll take warping bullets over a 1 second delay).

Edited by Sheepdog

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