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ResMonk

Gunshot/sound aggro

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I apologize if this has already been discussed, but what about if zeds were attracted to gunfire or any noise for that matter like how they are attracted to flares? If they hear gunshots/footsteps they turn towards it and start moving in that direction instead of immediate aggro. Example, field scene in the walking dead. Zeds in woods hear gunshot and move towards it. Sound would = investigate...sight = run at player like a track star on roids. Might make game too easy though...thoughts?

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This happened to me in game the first time I used v1.7.1.1 and it was terrifying. I thought it was a new feature??

Yes it made the game easier, no that is not necessarily a bad thing.

If the devs did feel it was too easy they could make zombies hear gunshots from further away.

1.Fire gun in forest next to town. Zombies head to forest.

2.Circle around forest and enter town from different direction.

3.???

4.Profit

But that's not really a problem, sort of a strategy, it already works on other players.

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