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skudd3r

SA Injury System

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An advancement in the injury system would be excellent. People are probably aware of the crazy mishaps of breaking your legs in DayZ Mod.

  • You fell two feet, you break your leg
  • A player runs into you, you break your leg
  • A door swings into you, you break your leg
  • A zombie hits you once, you break your leg
  • and so on...

I don't really agree that a zombie should be able to break your leg/legs in one hit, perhaps add limp mechanics. That is more believable. Here are a few suggestions:

  1. Zombies can injure your limbs, cause you to limp, or not be able to run for a period of time/treatment.
  2. Limp limbs can cause you to be inaccurate when firing a gun
  3. Pain due to some injuries can cause your character to make noises sporadically, which can alarm players/zombies nearby of your presence. (Heavy breathing also)
  4. Make it very rare that a zombie could break your legs, this seems very unrealistic, zombies don't have super human power.
  5. Injuries to your arms cause you to not be able to easily due basic actions, cooking/gutting/chopping/reloading/driving, depending on the severity of the injury.
  6. Injuries that go untreated can give a chance to other illnesses.

You would want to balance this as to not hinder the ability of the player to actually play the game, but provide some more mechanics for punishing the player for being caught by zombies, or shot at by players.

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  • You fell two feet, you break your leg
  • A player runs into you, you break your leg
  • A door swings into you, you break your leg
  • A zombie hits you once, you break your leg
  • and so on...

This is ArmA physics, and is not intentional.

And for the leg breaking part, it would be quite possible for a solid, kick, knee, karate chop to the front of the knee break your leg.

And from what I've heard, the medical system in the SA will be much more indepth than the mod.

And I personally would love to see a medical system that's related to the ACE medical system. It's not so realistic that it's stupid and boring, but it's quite indepth and makes playing medic the most enjoyable role (in my opinion.).

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As already stated, the whole leg-breaking situation is a result of this being a mod and is not intentional, or at least is the only way they can work it for now.

The SA won't have this issue as it isn't a mod and they're building a new system from the ground up.

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agh please no

Graveyard this

no constructional conversation or discussion will ever come out of it!!

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agh please no

Graveyard this

no constructional conversation or discussion will ever come out of it!!

Why would you say that? Part of the attraction of dayz is the risk/reward and realism. Why not add to the realism of survival?

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