Howler 12 Posted June 19, 2012 Hullo there Rocket and co.First off let me just say you've fulfilled every gamers dream - a mod like yours.Flattery aside, I have a suggestion regarding spawning and equipment that you start with.While your move to reduce initial inventory was a good one in the direction towards realism, it may not be realistic enough.Currently a player spawns with:x1 Flashlightx1 Painkillersx1 BandageThis is essentially a quite reasonable amount of stuff, however, would all the survivors arrive on the body-riddled coast of Chernarus with exactly the same set of goods? In my humble opinion, most likely not.Replay value could increase if players could begin with different starter items in this "Battle Royale" style. (http://www.imdb.com/title/tt0266308/ - Film link if none of you kids fancy reading a book not including a zombie) But before you assume I will now list a ridiculous array of things that should be there instead - relax. That's up to you guys, it was just my place to meddle and ruin your already progressive ideas (joke).Hope you take my words into consideration.Regards and Zombie Kills in your name. (my nose is going brown)Howler. Share this post Link to post Share on other sites
ImaffoI 22 Posted June 19, 2012 This posts need fleshing out, what are you suggesting, how would these different kits be looking like? how would they be given/randomized? I am not really getting wise from the "battle royale" reference. And being less denigrating towards people on the forums, and generally being nice to people,wont be a bad thing to do Share this post Link to post Share on other sites
Howler 12 Posted June 19, 2012 Not sure if you're trolling. But basically any humour directed towards people on this forum/who play this mod is satirical since I'm in favour of the mods progress? Yeesh.Anyhoo, sure, you want specifics.Well. How about a simple variation of what people could get in each slot?The backpack slot possibilities:- Torch (common)- Makarov (uncommon)- Revolver (rare)- M1911 (very rare)Main inventory slot possibilities:- Any one consumable from here: http://dayzwiki.com/wiki/index.php?title=Consumables (varying probabilitiesBandage/Secondary Weapon Ammo slot possibilities:- Bandage (common)- Makarov mag (uncommon)- Revolver mag (rare)- M1911 mag (very rare)Just something like that, really didn't want to get into the bare semantice of it though because I thought I'd leave that up to the staff/devs :) Share this post Link to post Share on other sites
Mourek 40 Posted June 19, 2012 This is not a good idea, there would always be a good and bad equipment even if it was just some starter pack... Players of course want the good one and you can now easily despawn with the respawn button, everyone would just do that untill they'd get the shit they want. Share this post Link to post Share on other sites
dissaifer 3 Posted June 19, 2012 Issues with this:- death beaches occurring again- player respawn counts being out of control (until they got with they want)don't get me wrong, it's a cool idea, but with the level of crazy that could happen, it's probably not worth it. Share this post Link to post Share on other sites
Howler 12 Posted June 20, 2012 See, this is why I didn't want to get specific. Namely because some objects have higher value and power. Guns don't have to come into it. Just variation. And if people get irritated and try to respawn to shift equipment, have only basic sorts of consumables/etc.Nobody wants bodies on beaches or people respawning to get better stuff.>:Paraphrasing all of this:< Everyone spawns with BASIC items such as the current ones, but different kinds.That was all that was meant to be said by this. Apologies for the lack in clarity. Share this post Link to post Share on other sites