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Derbysieger (DayZ)

Classsystem - Encouraging Teamplay

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In the last days, I often thought it would be cool if there was some sort of system that would encourage more teamplay, a system that could make a living survivor much more valuable than his loot depending on the situation.

Me and my friends were often thinking that it would be more fun if not everybody could do anything.

My Idea was that before you start you choose a class that has different skills. Any class can still do basic things like treating wounds, simple repairs on vehicels or hunting. But repairing an engine would require a certain class, a hunter would be able to scavenge more food off of animals, an engineer would be able to construct better fortifications, only a doctor could completely heal somebody who's heavily wounded and so forth.

So basically a system that would encourage people more to work in groups (It's safer and more fun anyway). One would have to make sure that you can still play fine as a lone wolf of course.

What do you think? Would something like this work for DayZ?

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No.

You can define the classes by what items a person is carrying. That's why its always better to work in a team.

A sniper for recon, an assault rifleman for covering fire, a shotgunner for clearing zombies, and if you're lucky; a person with NVGs/map/compass/GPS to navigate.

Also sharing of tents, vehicles, equipment etc.

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A class system is not needed, this isn't wow or tf2. Inventory restrictions are already in place.

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Not in support of a class system, game should be classless and people left to define their own roles by the items in their backpacks. Instead, assign people real time roles; designate a medic whos going to be carrying most of the medical supplies, a quartermaster for carrying food and water and then begin to define your squad; Squad Commander, Pointman, Marksman, Brawler etc. No need for the game to give you a label.

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