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eden.is.masterchief@me.com

The currency for post Z trades

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On the server I play on, bloodbags are the form of currency for trades. Because blood has its price.

5 Bloodbags will get you 2 rounds of stanag.

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As random and vague as this thread is, that's a pretty nice system.

Agreed. It'll be interesting to see if in the SA over time something similar happens or if people just continue with the traditional bartering system. I could see meds becoming currency at some point.

Edited by Fraggle

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That's a crap system. A true barter economy works on the availability of goods. A blood bag is a LOT more valuable in the NWAF, where they are hard to find and stanags are everywhere, than a blood bag is worth it in Elektro, where there are 2 hospitals each full of 20+ bags.

The post-Z system is going to be in raw bullets, if the inventory management system is done right.

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My only form of currency is bullets... as in I will deposit anywhere from 1 to 30 rounds into your body, and then I will withdraw all items that I need from your body. You can keep the bullets.

If I do barter, its only amongst a very few, close, select people that I trust and we are all working towards the same goal... as in, if we have a vehicle that needs to be repaired and he finds a tire in one village, and I find a bunch of food in another, I'll give him some of the food/drink for finding the tire... or any other items I can loot along the way. In general though, I'd give the food to them anyways... but the more helpful you are, the more likely I am to give you anything you need to survive, even if I have to go without.

If you are a new-spawn, and I'm a new-spawn, and we don't know each other... I am a bit more harsh when it comes to bartering. Either the price is steeper, or I'll scam you out of your goods, or I'll pick-pocket you, or I'll just shoot you and rob your corpse if you found something really rare and fun.

I think there should be money in the game, but only money that you can find... like on zombies there might be pocket change, or super rarely in a house you'll find jewelry and/or money. It would give you more incentive to shoot zombies and check their bodies, and it would drive players into the smaller kill-box houses that have a single doorway, instead of just sticking to the thru-and-thru houses with two doors that you never really get stuck in. There should be a finite amount of money in the game as well, so its a fairly scarce commodity... therefore if you do find a dollar or two, its actually worth something in the game. This might open up a few new dynamics to the game in general... such as people acting as traders or other "professions" such as bounty hunting, medi-vacing, taxi rides between towns... etc etc..

I keep thinking the main thing missing from Day Z is an economy... without an economy, there is no reason to play nice. Without a reason to play nice, most people gravitate towards banditry. When most people gravitate toward banditry, the game goes from a survival game, into a KoS shoot-them-dead-first Call of Duty style game... and then the core point of the game is lost.

Theres been times where I would've gladly paid someone for a friggin compass or a map in the game... or a simple box of matches... or if I broke my leg out in the wilderness or something miles from anywhere that would have morphine I'd have gladly paid for a Medi-vac or an ambulance service from another player.

If you put radios in the game like the ACRE mod, and made all other electronics take batteries, such as the GPS's, the electric sights on the rifles, and put power tools in the Toolbox, and then you put batteries in the game as well, and then made the batteries scarce, and at various stages of charge when you find them, you'd have a real economy on your hands... because every good economy has three things in it...

1.) Finite Currency -

2.) Long-lasting items - Items that are solidly built and reliable (such as rifles, pistols, electronics, vehicles, etc...) that you buy once and then maintain with small spare parts as time goes on, and that brings us to

3.) An insatiable demand for Consumables - You need food, water, medicine (antibiotics, epipens, morphine syringes, blood-bags), pain killers, bandages, ammunition, parts for guns, parts for gun attachments, parts for vehicles, parts for things you can build (like walls, road blocks, tank traps), tools, bags (which should wear down after a while and require finding/buying a new bag or your items will just start randomly falling out of the bag to simulate a hole in the bag.), compasses, maps, hunting supplies like knives, cookware, matches/lighters, and if you have a crafting system, almost all of those items also are consumables and are therefore good for the economy, especially if they are all fairly scarce.

Everything can and should be bought and sold in this game... but only if you have the money to pay for it (in game money).

To make it fair, you shouldn't be able to purchase in-game money with real life money... it should only be earned ingame through exploration of houses, killing zombies, killing other players, or finding/trading/selling/buying items.

I know for a fact that all of this is can be accomplished, because back in EverQuest if you went to Qeynos, the western Human starting city, there was a bulletin board that you could post a message on IN-GAME!... and while it never really caught on in that game, it was an amazing feature to me, and I thought it really added to the potential immersion of the game... if only more people used it. It was just in a shitty spot, and no one ever went into the building it was in, so it was largely ignored, but an in-game bulletin board has always been a feature I've wanted to see in other community-driven games.

This would allow people to post a WTS, WTB, WTT, Looking-For-XYZ item/gun/vehicle, and Wanted posters for bounty hunters.

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