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Zakificus

Social-Experimentception

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I think it would be worthwhile to remove most of the debug monitor information for a couple of patches time. Specifically, remove zombies killed, headshots, murders, bandits killed, and player name.

Keep the following Debug Info.

-Blood: Since there is no 'sick' indicator, you have no other way of knowing if you are losing small amounts of blood over time because of illiness.

-Zombie Count: Some servers will have no zombies at times, so this would be helpful just to know if you're on a bugged server with no zombies or loot.

-Temperature: No other indicator so it will have to do for now.

I can't think of any negatives, as it certainly doesn't hinder anything about the game play, and I think it would be interesting to see if it had an affect on the % of kill-on-sight players. I saw a number of posts where people were discussing/comparing kill-counts. Simply not being able to see how many kills you have is a huge step away from "FPS" gameplay, but doesn't actually change anything in game.

I would consider this just a small social experiment (within the larger social experiment that is DayZ) to see how players change their behavior when you stop telling them how many kills they have. It's very possible this wouldn't change anything at all in the game.

TL;DR:

Removing 'kill counts' from debug monitor is a huge step away from "FPS gaming" without actually changing any mechanic or adding any reward/punishment systems.

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I agree, although depending on the situation it is fun to just kill or scare, I've never really cared much about stats or kills, as long as its fun. I say yes remove these indicators.

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