foofighting 0 Posted May 15, 2013 Hey guys, I have been making a new server after my last one was overrun with hackers. I have been trying to making a Trading Post. I have the custom buildings and everything in place, and I have been trying to figure out two things.1- How to make an ingame currency? I was thinking of making food and soda a currency, and you can trade that for guns or even vehicles.2- How can you make a script to kick anyone who fires within the confines of the Trading Post?Any suggestions would be much appreciated. Share this post Link to post Share on other sites
Fern Baron 128 Posted May 15, 2013 I'd suggest taking your query to one of these very helpful forums. They specialize in server management and customization.http://opendayz.net/http://patriots.freeforums.org/ Share this post Link to post Share on other sites
zzblurgames@gmail.com 0 Posted May 15, 2013 //BlurGaming.com//Script Written by Blur//adminbase.sqfif ((getPlayerUID player) in ["########","########","########","########"]) then {titleText ["Welcome back, nigs.", "PLAIN DOWN", 3];} else {titleText ["You are now entering the admin base. turn back now...", "PLAIN DOWN", 3];sleep 15;titleText ["You have less than 15 seconds to leave, or you will be fried, like chicken.", "PLAIN DOWN", 3];sleep 10;titleText ["5", "PLAIN DOWN", 3];playsound "coundown_5";sleep 1;titleText ["4", "PLAIN DOWN", 3];playsound "coundown_4";sleep 1;titleText ["3", "PLAIN DOWN", 3];playsound "countdown_3";Sleep 1;titleText ["2", "PLAIN DOWN", 3];playsound "countdown_2";sleep 1;titleText ["1", "PLAIN DOWN", 3];playsound "countdown_1"sleep 1;playsound "countdown_0"player setDamage 1;sleep 1;titleText ["get fucked up!", "PLAIN DOWN", 3];};and then... class Item3 { position[]={#dembasesLoc#}; a=650; b=500; activationBy="WEST"; repeating=1; interruptable=1; age="UNKNOWN"; name="AdminBase"; expCond="(vehicle player) in thislist;"; expActiv="adminbase = [] execVM ""Scripts\adminbase.sqf"";"; expDesactiv="terminate adminbase; titleText [""Why you no stay?"", ""PLAIN DOWN"", 3];"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="entering the pimp house.."; }; }; Share this post Link to post Share on other sites
foofighting 0 Posted May 16, 2013 I am confused on where to put all of that lol.Somebody said to add a trigger with the activation condition "allowdamage=false", and the deactivation at "allowdamage=true" Would this work? Share this post Link to post Share on other sites