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Dont Shoot Me

How to make the blood system more realistic

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Food items should not function as mini health packs. The human body can replenish approximately 1 liter of blood over the course of 24 hours, so blood should regenerate over time. While this doesn't need to be the rate used in the game, have the rate at which blood is replenished affected by a players hydration and hunger levels. If a human is deprived of water and food their blood replenishes slower than normal, so include that as well. Food currently functions as mini health packs, where players low on health just eat everything they come across to regenerate some blood. The system should not work like this. Changing the blood regeneration system so that food and water only affect the rate of regeneration is much more realistic.

An unrelated suggestion is that defibrillators should be included in the game (if at all possible). Players should only be able to use them on other players within a minute of that player dying, they should take a minimum of 30 seconds to revive the fallen player, and the revival chance should be less than 100% (the chance decreases the longer it takes the player to start reviving them). Adding these would further promote players grouping up, and would remove some of the frustration of dying randomly.

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IF the defibrillator was added to the game, I would say it has to bring you back with only a small fraction of your health, and leave injuries intact. That way if someone dies they don't get a full respawn. Maybe 3000 health and still have any broken bones/pain/ etc they got before they died.

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IF the defibrillator was added to the game' date=' I would say it has to bring you back with only a small fraction of your health, and leave injuries intact. That way if someone dies they don't get a full respawn. Maybe 3000 health and still have any broken bones/pain/ etc they got before they died.

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I forgot to mention that players should be revived with very little blood(~500) and all previous injuries. They would need immediate medical attention after being revived, just like real life.

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I always wondered myself why blood didn't slowly regenerate. Even a small amount of regeneration could be a great boon for careful players.

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Yeah, this suggestion has been brought up lots of times, but I don't know if rocket has ever commented on it. If he has, I haven't seen the post.

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Good ideas, but for realism I reckon you should only be able to revive players who die from gradual blood loss, not single attacks or headshots ect.

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