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Clay Zombeh

Different Zombie Types!

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+++++++++++++++++++++++++++++++++++++++| Hi, there! |+++++++++++++++++++++++++++++++++++++++++++++++++

TL;DR - Enable/disable option for slow zombies

Hi! The name's Clay, and I'm a long-time player and fan of DayZ, both as a mod, and as the upcoming standalone.

I've been thinking lately about the DayZ zombies, and zombies in particular.

Now, I love the fast zombies in DayZ, as an antagonist: The idea behind them being unrelenting, fierce, and seemingly unstoppable without a gun is awesome. BUT. I think the ability to(Assuming players can host their own servers)customize their DayZ server with slower zombies.

To do this, assuming Zombie speed scripts are going to be the same in the standalone, one would simply do the following:

Find, in your Dayz_Code file, the following:

"_agent setBehaviour ""CARELESS"";" \n

"_agent setCombatMode ""RED"";" \n

"_agent moveTo _targetPos;" \n

"_agent forceSpeed 6;" \n

Take the "_agent forceSpeed 6;" \n, and replace "6" with any speed you want. I tend to set mine to 2 if I want slow zombies, as that's the speed they use when idle, walking around without a target.

It would be great if there was a feature where one could simply click a button on server setup to toggle zombie speeds, as I saw the new pathfinding tchnique makes them harder to avoid, and this could be useful for wimps like me.

Also, as a slightly off-topic thing, can I ask about whether or not you're going to fix the bug with zombies glitching through doors and barricades and such, please? It's quite annoying and sort of ruins the realism...Perhaps you could replace it with zombies physically 'attacking' the doors, until the hinges give way, or the door swings open, or something.

Similarly, zombies could clamber over small barricades.

Anyway, if this is read by a dev, then thanks for taking the time to read this. :)

Cheers, guys!

Clay, OUT.

PS: Here's a file with an image of the corresponding Zombie speed data, for anyone that wants it.

post-158498-0-94913600-1367894650_thumb.

Edited by Clay Zombeh

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I went the other way ... I made them faster. I had the force speed set to 15 at one point. It was not pretty. I overrode the zombie_agent.fsm serverside in the mission.pbo through zombie_generate.sqf.

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