Countsporkulus 5 Posted May 6, 2013 (edited) I will post the script code below but all you have to do is paste into sqf file but might need a little change to your needs. This file is not 100% for sure to work but to help others get ideas.[] spawn {while {true} do {//------------------------//Sporks Zombie rewarder//------------------------_pos = getPos player;_zombies = _pos nearEntities ["zZombie_Base",Zom];_countZ = count _zombies;_humanity = player getVariable["humanity",0];humanityamountadded = 10; //the amount of humanity they gain.for "_i" from 0 to (_countZ -1) do{_zombie = _zombies select _i;if (!alive _zombie) then{player setvariable["humanity",_humanity+humanityamountadded,true];};};//-------------------------------//End of Sporks Zombie Rewarder//-------------------------------};}; Edited May 6, 2013 by Countsporkulus 1 Share this post Link to post Share on other sites
LiamFX (DayZ) 77 Posted June 29, 2013 If it works that's a pretty sweet idea man, I like the idea of keeping the humanity amount low. Would it work making a variable for the 'super' zeds? double the humanity or something Share this post Link to post Share on other sites