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Felixthefriendlycat

Quick tip on gun sounds

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I think we can all agree on the fact that the vanilla gun sounds of arma 2 are a bit disappointing. But why? the quality of the sound to me seems to be alright.

But still when i press the trigger on an ak74 I feel more like I'm shooting rubber bands rather than firing a gun. So I wanted to find out why I appreciate sounds like for instance those from Bad company 2 more than arma 2's. I recently found out about the JSRS sound mod, and what a difference that makes just wow.

<iframe width="560" height="315" src="http://www.youtube.c...ed/CmaniZ7BcjY" frameborder="0" allowfullscreen></iframe>

What I found was that the vanilla sounds were missing 2 parts of a normal gun sound. Usually a gun sound consists out of a sharp pressure wave (sharpness varies on caliber) accompanied by the sound of the gun's internals and quickly followed by the reverb of the environment. I found that the vanilla sounds were lacking some of that reverb or echo from the environment.

The second part that is missing in the vanilla sounds I would like to explain with the video below.

watch 4:25 - 4:30

and then

watch 9:25 -9:40

<iframe width="560" height="315" src="http://www.youtube.c...ed/cNKvlV1oxfw" frameborder="0" allowfullscreen></iframe>

I think this clip clearly shows the difference between what we consider a pleasant powerful gun sound and the vanilla sounds.

You can hear that the second part was clearly missing that initial pressure wave making it sound "weaker".

The cause of this problem can also be observed. In the second part the microphone was really up close to the gun.

When it was fired the sound basically maxes out the volume of the microphone not allowing it to clearly pick up that distinctive pressure wave.

Of course capturing the sound from a distance like in the video is not an option since the sound has to be recorded in the first person perspective for it to

sound realistic. I do not know the solution for that but I hope this topic conveys what we are looking for in gun sounds for the SA.

Edited by Fellazio
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Yeah I'm hoping they improve the sounds in Stand Alone. I love the JSRS sound mod and I'm glad the Private Hive I play on has it enabled. Would be nice to hear sounds as well done as JSRS in SA.

Edited by Skat3rat

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The gun sounds in Arma 3 have much more "punch" to them and I don't think they'd deny Rocket the use of their sound library if he wanted. Here's a vid of someone testing the different weapon sounds. BTW if you've never played Arma 3, ignore the actual footage, i think he's playing the game on a potato.

Edited by Fraggle
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The gun sounds in Arma 3 have much more "punch" to them and I don't think they'd deny Rocket the use of them if he wanted.

Agreed though I still miss the echo most of the JSRS sounds have. But I can understand the mentallity behind that because the echo from the JSRS mod is recorded rather than generated by the engine, making it static and doesn't change if the environment changes

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Agreed though I still miss the echo most of the JSRS sounds have. But I can understand the mentallity behind that because the echo from the JSRS mod is recorded rather than generated by the engine, making it static and doesn't change if the environment changes

Exactly, I think that's the main difference. The JRS sounds are great but they're literally exactly the same every time. I guess there has to be a trade-off somewhere.

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Jsrs is great in dayz until you throw a tin can and everyone of your friends fires at you thinking a grenade went off

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Jsrs is great in dayz until you throw a tin can and everyone of your friends fires at you thinking a grenade went off

Happens with flares sometimes as well xD

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yeah... everyone wants some new sounds.

Maybe with some echo.

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