zrudie 10 Posted June 19, 2012 When players of DayZ started to spread their in game stories across boards I suddenly realized something important is emerging in history of gaming. After I read interview with rocket and when i saw what is he trying to accomplish, I instantly knew I want to be part of it. I bought computer after years and I bought Arma. What I loved about Eve Online, started to happen here but aside from Eve, it was in first person perspective, it was in familar enviroment. And all kinds of stories started to happen between players. And lot of questions about nature of human arisen in limits of game enviroment. Fight for resources thru zombie mechanics created really unique experience.And I see brighter future with each update. All decisions felt right. Getting rid of basic equipement was excellent choice. Getting things is hard, losing them is even harder. Even Romero"s perspective that people are worse than zombies had came true. I love it. There is no safe place, until you create ingame and this place can be lost anytime. I love this part in Far Cry 2, creating world with respawning guards was excellent way to bring idea of frustration and fear to safe homes of gamers. Now it is happening between players. Growing paranoia creats even more pleasurable feeling when collegiality happens. Inbalance is really essence of this experience.And there is other aspect too.. In my first game, i died with crippled legs and no morphine after i fell from deerstand. I was dying for twenty minutes and to be frank, i quite enjoyed this experience. I never enjoyed anything like this in game. This whole game somehow created this boring moments, like part of experience. Crawling for some loot which maybe saves me, but i died of thirst.. Not really realistic, about good way to express ingame situation of survival needs. My point is: players are attached to the game because of ovewhelming uncertainity of their play. You can lost lot of work(game time) easily and you know each equipment cost quite lot of work even in party play. This is basic paradigm of our real life. Bad decisions cost IRL but consequences are not severe in the game but they are strong enough for emotional connection to the immersion.My hypothesis is: more rough conditions, more cooperation you can experience. But I souppose, you could never simulate human behaviour in actual crisis. Because game decions are not real moral decision. It is only more true to drone operators with limts - let say generation kill paradigma. But somehow I still feel very strongy, developing authencity of this mod is in right directions and I am courious if it will change game industry paradigma somehow..So that is all for artsy-fartsy talk now. And keep the good direction! Share this post Link to post Share on other sites
Turin (DayZ) 3 Posted June 19, 2012 I would say DayZ is great simply because of how well the concept of surviving a zombie apocalypse works with the huge open world of Chernarus and the realistic gameplay of Arma 2.The actual implementation of zombies isn't bad, and all the additional survival features are pretty good, but there's certainly a lot of room for improvement. Share this post Link to post Share on other sites
Dingus (DayZ) 429 Posted June 19, 2012 I love the video. Share this post Link to post Share on other sites
TheWaffen 0 Posted June 19, 2012 god it was like trying to watch somebody get tortured to death and not being able to do anything!....just to let you know i woulda blood packed ya :D Share this post Link to post Share on other sites
Dreganius (DayZ) 55 Posted June 19, 2012 I'm one of those people who absolutely love the idea of this game, and love everything Rocket and his team do to improve it. I've sent in an application as I would love to be part of this team with my Game Art skills, and am patiently waiting a reply. There are so many stories that each player experiences, so many great, sad, boring, hilarious, annoying, scary, tense, panicky, etc situations that are all made from nothing more than the players and their interactions with eachother and the world.It's our playground. And it's srs bzns from the moment we log in until the moment we finish playing for the day. And I love every waking moment of it. I myself have been placed in situations that I honestly believe I SHOULD have died in (Six times today alone!), but by a combination of quick thinking, skill, and sheer dumb luck, I've avoided the Reaper's grasp.My thanks and kudos to Rocket and his team, and I really hope to join them soon :P Share this post Link to post Share on other sites