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Sabata (DayZ)

Witness based penalty (improved bandit skin)

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Ok, gonna play with danger this time.

I just propose that negative humanity is only acquire when someone else watches your actions. That actually would make sense in real world, as that person could let others know who are you and what you did. That also means you have to kill any potential witness along your original victim.

Other than that, heartbeats and whatever sign of low humanity is just a bit out of place if you want to stick to 'real life'. Witness based penalty means here some sort of notoriety based system, as are other alive persons the ones that can rate a player. It also would contribute to playing in groups since that way PKers may not want to create a bad reputation. Meeting another lone player still may be tricky though ^^

This system probably should take into account if witnesses are friendly to you or not, making it a bit complex but well, I'll just leave it here.

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