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koze

DayZ standalone loot tables

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This is a quick suggestion, so I'll try to keep it as simple as possible.

In the current mod, all barracks have the same percentage of spawning loot and have a percentage to spawn some guns more than other guns.

All towns should a higher or lower chance to spawn certain weapons. For example if you could be like 'lets go to this town' because it's known to have lots of melee weapons. And you could visit another town because you know they have more food than other towns.

Same should apply with firearms. Certain industrial areas would have a more likely chance to find a pistol rather than a double barrel shotgun that you'd normally find on a farm.

Why have this? Not only would it make game play more immersive but it gives players the option to make decisions on what kind of loot they might want. Also to break the bond that players have when they walk into a general store and they already know what they're going to find. e.g back packs, maps and compasses.

It would also be a better approach to do this rather than drastically reducing loot spawns. And lastly it players would have to rely on general knowledge rather than looking up loot maps and seeing what building and area has the most loot.

Hope it makes it into the standalone, I really don't see a reason why this could possibly denied into Standalone.

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I like this part: players would have to rely on general knowledge rather than looking up loot maps and seeing what building and area has the most loot.

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like that idea, but the chance should not be too much different from its normal spawn chance. the chance should also depent on the items rarity. lets say if a very rare weapon usually spawns with a 0.02% chance it should spawn in a certain area with a 500% higher chance (or something like that), so it will be a 0.1% chance to find this weapon in that area.

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