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foamy_d_squirrel

Debug Zone temp. Quick Fix

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Hello everybody!

plz discuss placement of "teleporters / quick travel" in debug areas as a temporary solution to the problem of spawning in debug zone.

i am talking debug hills, debug ocean, etc.(not sure if debug-forest is too close, though)

Similar to quick travel post in ARMEX, hit "get me the fuck out of here -button" and auto relocate character to a random spot at the coast, just like the freshly spawned torch survivors are randomly distributed there.

Any potential to be abused?

- Only position i would have objections about, is debug forest, as it is close to the playable map and might be abused to fast travel into the eastern part of the map. I guess, the other locations are sooo far off-map that travelling there would not be efficient.

Pros ?

Cons ?

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It would probably work, but it may be too much of a hassle for the devs to implement it, and it's probably not one of their priorities at the moment. Still, something must be done about the debug areas, a significant number of people spawn in them, and it's annoying as fuck.

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Actually my Character is stuck in the debug wilderness right now. I use to write missions for Arma2 and a teleport flag pole in the trouble spots would be awesome.

I doubt Rocket is accepting code submissions but if he was too busy (and open to the idea) I could easily write something for him and send it over.

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