Kingjeffkoch 2 Posted June 19, 2012 Hello,I'm not a man of big words so.1. Don't let the active mag use an extra inventory space, cause it's in the weapon and not in the inventory.2. Let Zombies randomly overrun specific sectors with people in it, so if a few people are in a sector there is a chance that a bunch of zombies (100-200) spawn at the edge of the sector and walk to the other edge, so the players have to hide or run for their lifes.3. Put some craftable chests ingame, which are not as obvious as tents, so players can hide their stuff in it, maybe with a camo net or something.4. Put more bikes ingame, i mean, it's a walking simulator and which real life town hasn't a few abandoned bikes. (maybe slow them a bit down, 50 is too fast.)If i get some new ideas i edit this post, don't hate on me iam not an native english speaker. Share this post Link to post Share on other sites
sgtsnug 26 Posted June 19, 2012 Idea #1I suppose so this does make sense, but overall you are still 'carrying' it's weight around so thinking of your inventory as a measure of how much weight you can carry not space in a volume sense the current system is also still valid.Idea #2 The wandering horde is a popular concept that has been requested in various forms, just a large group that wanders across the map both through cities and into wilderness. Problem is it'd cause a fair degree of lag having that many active zombies in a small area I believe and makes the idea more beta then alpha suggestion.Idea #3 If you'd read the recent posts there is actually a thread about adding boxes in-game, I even suggested making them larger, rarer, camo netted and lockable.Idea #4I do agree bikes need slowing down, always have, they can compete with ATV's in speed and are a bit twitchy to handle the speed leading to many accidental collisions. They should be a bit more common with more spawns I agree so that if you look hard enough you'll find one eventually. All thou in time one group will likely steal and horde them all, so in the end new players won't likely find any.The only way to prevent this maybe is giving each player 1 bike each they can access at a relevant spawn point scattered around the map. But this would have to be evaluated against the potential lag it may cause, and bikes would need to be nerfed down from their current usefulness to a slow but faster then running form of transportation that ONLY works on roads. Share this post Link to post Share on other sites