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As Requested;

Buildings


switch (_type) do { //Assign building classes
case "Land_HouseV_1I4": { _LootClass = "Residential"; };
case "Land_kulna": { _LootClass = "Residential"; };
case "Land_Ind_Workshop01_04": { _LootClass = "Industrial"; };
case "Land_hut06": { _LootClass = "Residential"; };
case "Land_Hlidac_budka": { _LootClass = "Residential"; };
case "Land_HouseV2_02_Interier": { _LootClass = "Residential"; };
case "Land_A_Pub_01": { _LootClass = "Residential"; };
case "Land_Shed_wooden": { _LootClass = "Residential"; };
case "Land_HouseBlock_A1_1": { _LootClass = "Residential"; };
case "Land_A_MunicipalOffice": { _LootClass = "Residential"; };
case "Land_ruin_01": { _LootClass = "Residential"; };
case "Land_HouseV2_04_interier": { _LootClass = "Residential"; };
case "Land_HouseV2_01A": { _LootClass = "Residential"; };
case "Land_psi_bouda": { _LootClass = "Residential"; };
case "Land_KBud": { _LootClass = "Residential"; };
case "Land_A_Castle_Bergfrit": { _LootClass = "Residential"; };
case "Land_A_Castle_Stairs_A": { _LootClass = "Residential"; };
case "Land_A_Castle_Gate": { _LootClass = "Residential"; };
case "Land_sara_domek_zluty": { _LootClass = "Residential"; };
case "Land_Church_01": { _LootClass = "Residential"; };
case "Land_Church_03": { _LootClass = "Residential"; };
case "Land_HouseB_Tenement": { _LootClass = "Residential"; };
case "Land_Panelak": { _LootClass = "Residential"; };
case "Land_Panelak2": { _LootClass = "Residential"; };
case "Land_rail_station_big": { _LootClass = "Residential"; };
case "Land_A_Office01": { _LootClass = "Residential"; };
case "Land_A_Office02": { _LootClass = "Residential"; };
case "Land_Ind_Workshop01_01": { _LootClass = "Industrial"; };
case "Land_Ind_Garage01": { _LootClass = "Industrial"; };
case "Land_Ind_Workshop01_02": { _LootClass = "Industrial"; };
case "Land_Ind_Workshop01_L": { _LootClass = "Industrial"; };
case "Land_Hangar_2": { _LootClass = "Industrial"; };
case "Land_A_FuelStation_Build": { _LootClass = "Industrial"; };
case "Land_Shed_Ind02": { _LootClass = "Industrial"; };
case "Land_Misc_PowerStation": { _LootClass = "Industrial"; };
case "Land_Shed_W01": { _LootClass = "Industrial"; };
case "Land_Tovarna2": { _LootClass = "Industrial"; };
case "Land_Ind_Vysypka": { _LootClass = "Industrial"; };
case "Land_A_BuildingWIP": { _LootClass = "Industrial"; };
case "Land_A_TVTower_Base": { _LootClass = "Industrial"; };
case "Land_Misc_Cargo1Ao": { _LootClass = "Industrial"; };
case "Land_Misc_Cargo1Bo": { _LootClass = "Industrial"; };
case "Land_Nav_Boathouse": { _LootClass = "Industrial"; };
case "Land_wagon_box": { _LootClass = "Industrial"; };
case "Land_Rail_House_01": { _LootClass = "Industrial"; };
case "Land_A_GeneralStore_01a": { _LootClass = "Supermarket"; };
case "Land_A_GeneralStore_01": { _LootClass = "Supermarket"; };
case "Land_A_Hospital": { _LootClass = "Hospital"; };
case "MASH": { _LootClass = "Hospital"; };
case "MASH_EP1": { _LootClass = "Hospital"; };
case "USMC_WarfareBFieldhHospital": { _LootClass = "Hospital"; };
case "Land_a_stationhouse": { _LootClass = "Military"; };
case "Land_Mil_ControlTower": { _LootClass = "Military"; };
case "Land_SS_hangar": { _LootClass = "Military"; };
case "Land_Mil_House": { _LootClass = "Military"; };
case "Camp": { _LootClass = "Military"; };
case "CampEast": { _LootClass = "Military"; };
case "CampEast_EP1": { _LootClass = "Military"; };
case "Land_Mil_Barracks_i": { _LootClass = "MilitarySpecial"; };
case "Land_Misc_deerstand": { _LootClass = "Hunting"; };
case "Land_stodola_old_open": { _LootClass = "Farm"; };
case "Land_Farm_Cowshed_a": { _LootClass = "Farm"; };
case "Land_stodola_open": { _LootClass = "Farm"; };
case "Land_Barn_W_01": { _LootClass = "Farm"; };
case "Land_Barn_W_02": { _LootClass = "Farm"; };
default { _LootClass = "Residential"; };
};

switch (_LootClass) do { //Find correct loot
case "Residential": {
_itemTypes = [
["ItemSodaMdew","magazine"],
["ItemWatch","generic"],
["ItemCompass","generic"],
["ItemMap","weapon"],
["Makarov","weapon"],
["Colt1911","weapon"],
["ItemFlashlight","generic"],
["ItemKnife","generic"],
["ItemMatchbox","generic"],
["","generic"],
["LeeEnfield","weapon"],
["revolver_EP1","weapon"],

["DZ_Assault_Pack_EP1","object"], // 12
["DZ_Czech_Vest_Puch","object"], // 12-0
["DZ_ALICE_Pack_EP1","object"], // 16
["DZ_TK_Assault_Pack_EP1","object"], // 16
["DZ_British_ACU","object"], // 18

["Winchester1866","weapon"],
["WeaponHolder_ItemTent","object"],
["","military"],
["","trash"],
["Crossbow_DZ","weapon"],
["Binocular","weapon"],
["PartWoodPile","magazine"],
["Skin_Camo1_DZ","magazine"],
["Skin_Sniper1_DZ","magazine"],
["WeaponHolder_ItemCrowbar","object"],
["WeaponHolder_ItemMachete", "object"],
["MR43","weapon"] // Remember the last object doesn't not need a comma

];
_itemChance = [
0.01,
0.15,
0.05,
0.03,
0.13,
0.05,
0.03,
0.08,
0.06,
2,
0.06,
0.04,
0.05, //12
0.04, // 12-0
0.02, //16
0.02, //16
0.01, //18
0.01,
0.01,
0.03,
0.5,
0.01,
0.06,
0.06,
0.01,
0.01,
0.08,
0.02,
0.03
];
};
case "Industrial": {
_itemTypes = [
["","generic"],
["","trash"],
["","military"],
["WeaponHolder_PartGeneric","object"],
["WeaponHolder_PartWheel","object"],
["WeaponHolder_PartFueltank","object"],
["WeaponHolder_PartEngine","object"],
["WeaponHolder_PartGlass","object"],
["WeaponHolder_PartVRotor","object"],
["WeaponHolder_ItemJerrycan","object"],
["WeaponHolder_ItemHatchet","object"],
["ItemKnife","military"],
["ItemToolbox","weapon"],
["ItemWire","magazine"],
["TrapBear","magazine"],
["ItemTankTrap","magazine"]
];
_itemChance = [
0.18,
0.29,
0.04,
0.04,
0.05,
0.02,
0.02,
0.04,
0.01,
0.04,
0.11,
0.07,
0.06,
0.01,
0.02,
0.04
];
};
case "Farm": {
_itemTypes = [
["WeaponHolder_ItemJerrycan","object"],
["","generic"],
["huntingrifle","weapon"],
["LeeEnfield","weapon"],
["Winchester1866","weapon"],
["","trash"],
["Crossbow_DZ","weapon"],
["PartWoodPile","magazine"],
["WeaponHolder_ItemHatchet","object"],
["MR43","weapon"],
["TrapBear","magazine"],
["WeaponHolder_ItemMachete","object"]
];
_itemChance = [
0.06,
0.28,
0.03,
0.04,
0.03,
0.22,
0.03,
0.11,
0.17,
0.06,
0.09,
0.03
];
};
case "Supermarket": {
_itemTypes = [
["ItemWatch","generic"],
["ItemCompass","generic"],
["ItemMap","weapon"],
["Makarov","weapon"],
["Colt1911","weapon"],
["ItemFlashlight","generic"],
["ItemKnife","generic"],
["ItemMatchbox","generic"],
["","generic"],
["LeeEnfield","weapon"],
["revolver_EP1","weapon"],

["DZ_Assault_Pack_EP1","object"], // 12
["DZ_Czech_Vest_Puch","object"], // 12-0
["DZ_ALICE_Pack_EP1","object"], // 16
["DZ_TK_Assault_Pack_EP1","object"], // 16
["DZ_British_ACU","object"], // 18

["Winchester1866","weapon"],
["WeaponHolder_ItemTent","object"],
["","food"],
["","trash"],
["Crossbow_DZ","weapon"],
["Binocular","weapon"],
["PartWoodPile","magazine"],
["MR43","weapon"],
["WeaponHolder_ItemMachete", "object"]
];
_itemChance = [
0.15,
0.01,
0.05,
0.02,
0.02,
0.05,
0.02,
0.05,
0.05,
0.01,
0.01,
0.05, //12
0.04, // 12-0
0.02, //16
0.02, //16
0.01, //18
0.01,
0.02,
0.3,
0.15,
0.01,
0.05,
0.02,
0.01,
0.02
];
};
case "Hospital": {
_itemTypes = [
["","trash"],
["","hospital"],
["MedBox0","object"]
];
_itemChance = [
0.2,
1,
0.2
];
};
case "Military": {
_itemTypes = [
["M9","weapon"],
["M16A2","weapon"],
["M16A2GL","weapon"],
["M9SD","weapon"],
["AK_74","weapon"],
["M4A1_Aim","weapon"],
["AKS_74_kobra","weapon"],
["AKS_74_U","weapon"],
["AK_47_M","weapon"],
["M24","weapon"],
["M1014","weapon"],
["DMR","weapon"],
["M4A1","weapon"],
["M14_EP1","weapon"],
["UZI_EP1","weapon"],
["Remington870_lamp","weapon"],
["glock17_EP1","weapon"],
["MP5A5","weapon"],
["MP5SD","weapon"],
["M4A3_CCO_EP1","weapon"],
["Binocular","weapon"],
["ItemFlashlightRed","military"],
["ItemKnife","military"],
["ItemGPS","weapon"],
["ItemMap","military"],

["DZ_ALICE_Pack_EP1","object"], // 16
["DZ_TK_Assault_Pack_EP1","object"], // 16
["DZ_British_ACU","object"], // 18
["DZ_CivilBackpack_EP1","object"], // 24
["DZ_Backpack_EP1","object"], // 24

//Normal
["","medical"],
["","generic"],
["","military"],
["","HiCal"],
//["Body","object"],
["ItemEtool","weapon"],
["ItemSandbag","magazine"],
["Sa58P_EP1","weapon"],
["Sa58V_EP1","weapon"],
["BAF_L85A2_RIS_Holo","weapon"],
["SCAR_L_CQC","weapon"],
["BAF_L86A2_ACOG","weapon"]
];
_itemChance = [
0.05,
0.05,
0.01,
0.02,
0.15,
0.01,
0.08,
0.05,
0.05,
0.01,
0.10,
0.01,
0.02,
0.01,
0.05,
0.08,
0.10,
0.04,
0.02,
0.01,
0.06,
0.10,
0.10,
0.01,
0.05,
//Bags
0.08, //16
0.08, //16
0.06, //18
0.01, //24
0.01, //DZ_Backpack_EP1 24
0.10,
1.00,
1.75,
0.75,
0.05,
0.02,
0.03,
0.03,
0.03,
0.03,
0.02
];
};
case "MilitarySpecial": {
_itemTypes = [
["M16A2","weapon"],
["M16A2GL","weapon"],
["M249_DZ","weapon"],
["M9SD","weapon"],
//["M136","weapon"],
["AK_74","weapon"],
["M4A1_Aim","weapon"],
["AKS_74_kobra","weapon"],
["AKS_74_U","weapon"],
["AK_47_M","weapon"],
["M24","weapon"],
["M1014","weapon"],
["M107_DZ","weapon"],
["DMR","weapon"],
["M4A1","weapon"],
["M14_EP1","weapon"],
["UZI_EP1","weapon"],
["Remington870_lamp","weapon"],
["glock17_EP1","weapon"],
["M240_DZ","weapon"],
["M4A1_AIM_SD_camo","weapon"],
["M16A4_ACG","weapon"],
["M4A1_HWS_GL_camo","weapon"],
["Mk_48_DZ","weapon"],
["M4A3_CCO_EP1","weapon"],
//Ammo
["AmmoBoxSmall_556","object"],
["AmmoBoxSmall_762","object"],

["NVGoggles","weapon"],
["Binocular","weapon"],
["ItemFlashlightRed","military"],
["ItemKnife","military"],
["ItemGPS","weapon"],
["ItemMap","military"],
["Binocular_Vector","military"],

["DZ_ALICE_Pack_EP1","object"], // 16
["DZ_TK_Assault_Pack_EP1","object"], // 16
["DZ_British_ACU","object"], // 18
["DZ_CivilBackpack_EP1","object"], // 24
["DZ_Backpack_EP1","object"], // 24

["","military"],
["","HiCal"],
//["Body","object"],
["PipeBomb","magazine"],
["Sa58V_RCO_EP1","weapon"],
["Sa58V_CCO_EP1","weapon"],
//["G36_C_SD_camo","weapon"],
["M40A3","weapon"],
["100Rnd_762x54_PK","magazine"],
["SCAR_L_CQC","weapon"],
["M8_sharpshooter","weapon"],
["M8_SAW","weapon"],
["20Rnd_762x51_B_SCAR","magazine"],
["SCAR_H_STD_EGLM_Spect","weapon"],
["20Rnd_762x51_FNFAL", "magazine"],
["M4SPR","weapon"],
["M4A1_HWS_GL","weapon"],
["SVD","weapon"],
["RPK_74","weapon"],
["MG36","weapon"],
["BAF_L85A2_RIS_ACOG","weapon"],
["100Rnd_556x45_BetaCMag", "magazine"],
["PK","weapon"]
];
_itemChance = [
0.10,
0.05,
0.01,
0.02,
//0.01, //m136
0.10,
0.02,
0.10,
0.10,
0.10,
0.01,
0.20,
0.01,
0.02,
0.10,
0.03,
0.20,
0.10,
0.20,
0.01,
0.04,
0.05,
0.02,
0.01,
0.08,
0.04,
0.02,
0.01, //NVGoggles
0.10,
0.05,
0.15,
0.01, //ItemGPS
0.03,
0.01,
//Bags
0.08, //16
0.08, //16
0.06, //18
0.01, //24
0.01, //DZ_Backpack_EP1 24
2.50, //military
1.00,
0.05, //PipeBomb
0.02, //Sa58V_RCO_EP1
0.02, //Sa58V_CCO_EP1
//0.01, //["G36_C_SD_camo","weapon"],
0.02, // M40A3
0.01, //["100Rnd_762x54_PK","magazine"]
0.10,
0.03,
0.03,
0.01,
0.03,
0.01,
0.04,
0.03,
0.01,
0.02,
0.01,
0.01
];
};
case "Hunting": {
_itemTypes = [
["ItemMap","weapon"],
["ItemFlashlight","generic"],
["ItemKnife","generic"],
["ItemMatchbox","generic"],
["Crossbow_DZ","weapon"],
["","military"],
["WeaponHolder_ItemMachete", "object"],
["huntingrifle","weapon"],
["","hunter"]
];
_itemChance = [
0.08,
0.05,
0.04,
0.06,
0.03,
2.00,
0.03,
0.04,
2.00
];
};

Crash Site table 1


_itemType = [["m8_carbineGL", "weapon"], ["BAF_L85A2_UGL_Holo", "weapon"], ["M40A3", "weapon"], ["bizon_silenced", "weapon"], ["FN_FAL_ANPVS4", "weapon"], ["BAF_AS50_scoped", "weapon"], ["Mk_48_DZ", "weapon"], ["DMR", "weapon"], ["", "military"], ["MedBox0", "object"], ["NVGoggles", "weapon"], ["AmmoBoxSmall_556", "object"], ["AmmoBoxSmall_762", "object"], ["Binocular_Vector", "weapon"], ["SCAR_H_LNG_Sniper", "weapon"], ["M4A1_RCO_GL", "weapon"], ["SCAR_L_STD_EGLM_RCO", "weapon"], ["SCAR_L_STD_Mk4CQT", "weapon"], ["SCAR_H_STD_EGLM_Spect", "weapon"], ["SVD_CAMO", "weapon"], ["PipeBomb","magazine"]];
_itemChance = [0.02, 0.08, 0.04, 0.04, 0.01, 0.01, 0.04, 0.01, 0.1, 0.02, 0.01, 0.25, 0.06, 0.02, 0.02, 0.02, 0.04, 0.06, 0.04, 0.06, 0.01];

Crash Site table 2


_itemTypes = [["SCAR_H_CQC_CCO", "weapon"], ["BAF_L85A2_UGL_ACOG", "weapon"], ["BAF_L85A2_RIS_ACOG", "weapon"], ["FN_FAL", "weapon"], ["M249_DZ", "weapon"], ["", "military"], ["MedBox0", "object"], ["AmmoBoxSmall_556", "object"], ["AmmoBoxSmall_762", "object"], ["Skin_Camo1_DZ", "magazine"], ["Skin_Sniper1_DZ", "magazine"], ["M9SD", "weapon"], ["M4A1_Aim", "weapon"], ["AK_47_M", "weapon"], ["M24", "weapon"], ["M1014", "weapon"], ["M4A1", "weapon"], ["M14_EP1", "weapon"], ["UZI_EP1", "weapon"], ["MP5SD", "weapon"], ["M4A3_CCO_EP1", "weapon"], ["ItemEtool", "weapon"], ["ItemSandbag", "magazine"], ["M4A1_RCO_GL", "weapon"], ["SCAR_L_STD_Mk4CQT", "weapon"], ["G36K_camo", "weapon"], ["SVD", "weapon"], ["100Rnd_556x45_BetaCMag", "magazine"], ["MG36_camo", "weapon"], ["PipeBomb","magazine"]];
_itemChance = [0.01, 0.02, 0.04, 0.04, 0.02, 0.15, 0.1, 0.06, 0.03, 0.04, 0.02, 0.05, 0.05, 0.02, 0.06, 0.01, 0.03, 0.03, 0.05, 0.03, 0.03, 0.03, 0.03, 0.01, 0.02, 0.02, 0.04, 0.01, 0.03, 0.01];

Care Package table 1


_itemType = [["Skin_Camo1_DZ", "magazine"], ["Skin_Sniper1_DZ", "magazine"], ["DZ_Backpack_EP1", "object"], ["DZ_CivilBackpack_EP1", "object"], ["PipeBomb", "magazine"]];
_itemChance = [0.25, 0.25, 0.25, 0.25, 0.25];

Care Package table 2


_itemType = [["SCAR_H_LNG_Sniper_SD", "weapon"], ["bizon_silenced", "weapon"], ["Sa58V_RCO_EP1", "weapon"], ["Sa58V_CCO_EP1", "weapon"], ["M40A3", "weapon"], ["M4A1_HWS_GL", "weapon"], ["FN_FAL_ANPVS4", "weapon"], [M107_DZ, "weapon"], ["BAF_AS50_scoped", "weapon"], ["Mk_48_DZ", "weapon"], ["M249_DZ", "weapon"], ["G36A_camo", "weapon"], ["M4A1_AIM_SD", "weapon"], ["M32_EP1", "weapon"], ["m8_carbineGL", "weapon"], ["VSS_vintorez", "weapon"]];
_itemChance = [0.05, 0.08, 0.09, 0.08, 0.09, 0.09, 0.08, 0.08, 0.03, 0.08, 0.06, 0.06, 0.08, 0.07, 0.05, 0.05];

Loot Piles


trash[] = {
{
"TrashTinCan",
"TrashJackDaniels",
"ItemSodaEmpty",
"ItemTrashToiletpaper",
"ItemTrashRazor"
},
{
1,
0.1,
0.5,
0.4,
0.2
}
};
civilian[] = {
{
"TrashTinCan",
"TrashJackDaniels",
"ItemSodaEmpty",
"ItemSodaCoke",
"ItemSodaPepsi",
"FoodCanBakedBeans",
"FoodCanSardines",
"FoodCanFrankBeans",
"FoodCanPasta",
"8Rnd_9x18_Makarov",
"7Rnd_45ACP_1911",
"2Rnd_shotgun_74Slug",
"2Rnd_shotgun_74Pellets",
"ItemBandage",
"ItemPainkiller"
},
{
0.09,
0.09,
0.09,
0.12,
0.09,
0.05,
0.05,
0.05,
0.05,
0.07,
0.05,
0.05,
0.05,
0.06,
0.06
}
};
food[] = {
{
//trash
"TrashTinCan",
"TrashJackDaniels",
"ItemSodaEmpty",
"ItemSodaCoke",
"ItemSodaPepsi",
"FoodCanBakedBeans",
"FoodCanSardines",
"FoodCanFrankBeans",
"FoodCanPasta",
"FoodCanUnlabeled",
//Bags
"FoodPistachio",
"FoodNutmix"
},
{
//trash
0.13,
0.13,
0.13,
0.09,
0.13,
0.09,
0.09,
0.09,
0.09,
0.06,
//Bags
0.05,
0.04
}
};
generic[] = {
{
"TrashTinCan",
"ItemSodaEmpty",
"ItemSodaCoke",
"ItemSodaPepsi",
"TrashJackDaniels",
"FoodCanBakedBeans",
"FoodCanSardines",
"FoodCanFrankBeans",
"FoodCanPasta",
"ItemWaterbottleUnfilled",
"ItemWaterbottle",
"ItemBandage",
"7Rnd_45ACP_1911",
"5x_22_LR_17_HMR",
"10x_303",
"6Rnd_45ACP",
"2Rnd_shotgun_74Slug",
"2Rnd_shotgun_74Pellets",
"8Rnd_9x18_Makarov",
"15Rnd_W1866_Slug",
"WoodenArrow",
"HandRoadFlare",
"ItemPainkiller",
"HandChemGreen",
"HandChemBlue",
"HandChemRed",
"ItemHeatPack"
},
{
0.06,
0.06,
0.06,
0.04,
0.04,
0.01,
0.01,
0.01,
0.01,
0.01,
0.01,
0.11,
0.03,
0.01,
0.04,
0.04,
0.05,
0.05,
0.09,
0.02,
0.04,
0.07,
0.02,
0.01,
0.03,
0.03,
0.04
}
};
medical[] = {
{
"ItemBandage",
"ItemPainkiller",
"ItemMorphine",
"ItemEpinephrine",
"ItemAntibiotic",
"ItemHeatPack"
},
{
0.8,
0.5,
0.5,
0.2,
0.3,
0.1
}
};
hospital[] = {
{
"ItemBandage",
"ItemPainkiller",
"ItemMorphine",
"ItemEpinephrine",
"ItemBloodbag",
"ItemAntibiotic"
},
{
0.33,
0.17,
0.13,
0.09,
0.17,
0.12
}
};
military[] = {
{
"30Rnd_556x45_Stanag",
"17Rnd_9x19_glock17",
"15Rnd_9x19_M9SD",
"15Rnd_9x19_M9",
"30Rnd_545x39_AK",
"8Rnd_B_Beneli_74Slug",
"1Rnd_HE_M203",
"FlareWhite_M203",
"FlareGreen_M203",
"1Rnd_Smoke_M203",
"200Rnd_556x45_M249",
"HandGrenade_west",
"SmokeShell",
"SmokeShellRed",
"SmokeShellGreen",
"8Rnd_B_Beneli_Pellets",
"30Rnd_556x45_StanagSD",
"30Rnd_9x19_MP5",
"30Rnd_9x19_MP5SD",
"FoodMRE"
},
{
0.04,
0.1,
0.07,
0.15,
0.07,
0.04,
0.01,
0.01,
0.01,
0.01,
0.01,
0.03,
0.01,
0.01,
0.01,
0.01,
0.04,
0.02,
0.02,
0.01,
0.06
}
};
HiCal[] = {
{
"10Rnd_762x54_SVD",
"20Rnd_762x51_B_SCAR",
"20Rnd_762x51_FNFAL",
"20Rnd_762x51_DMR",
"30Rnd_762x39_AK47",
"5Rnd_762x51_M24",
"10Rnd_127x99_m107",
"100Rnd_762x51_M240"
},
{
0.03,
0.02,
0.03,
0.01,
0.10,
0.05,
0.01,
0.01
}
};
policeman[] = {
{
"ItemBandage",
"7Rnd_45ACP_1911",
"6Rnd_45ACP",
"15Rnd_W1866_Slug",
"8Rnd_B_Beneli_74Slug",
"HandRoadFlare"
},
{
1,
0.8,
0.3,
0.3,
0.5,
0.3
}
};
hunter[] = {
{
"ItemBandage",
"5x_22_LR_17_HMR",
"7Rnd_45ACP_1911",
"10x_303",
"ItemWaterbottleUnfilled",
"WoodenArrow",
"ItemHeatPack",
"FoodMRE",
"FoodNutmix"
},
{
1,
0.5,
0.2,
0.5,
0.2,
1,
0.2,
0.04,
0.1
}
};
};

Edited by Coveted
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Got hit right in the gabber he did. (Swear on me mum)x2asQHx.jpg

Edited by Coveted
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Got hit right in the gabber he did. (Swear on me mum)x2asQHx.jpg

America once again declares it's independence from British rule.

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Been playing on the server for about a week. Its great. Admin seems like a good honest guy.

There seems to be a few good groups/factions that are full of good guys. I myself am a lone wolf type but really enjoy this server.

Lots of fun!!!

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Been playing on the server for about a week. Its great. Admin seems like a good honest guy.

There seems to be a few good groups/factions that are full of good guys. I myself am a lone wolf type but really enjoy this server.

Lots of fun!!!

Glad you're having fun!

yD4cs1b.jpg

This is what happens when Ben and I find camps.

I sincerely hope that wasn't my camp.

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There's six;

HrFgYrx.jpg?1

And all their tires are shot out.

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Server is currently down due to a DDoS attack according to dayz.st... Just in time to impress our new clan :D

Edited by Coveted
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>logs on

>20+ people on

Rave what did you do

Some new clan joined, but they got butthurt and left after I won a game of how low dare rave go in helicopters.

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I've been told that dayz.st is pushing 1.7.7 out to their servers sometime later today... I won't be available after about 7pm so I'm not sure what will get pushed on the server tonight. As for the mods our server uses; I'll probably try to get everything up and running tomorrow night, which means I'll probably need to do a massive amount of restarts and I'll need people on helping me test things as they get pushed.

P.S.. I've heard battleye has been a little bit kick happy, sorry for the issues its going to cause the next day or two, bitch about it on here or to my skype account (ravefighter666) so I know what I'll have to work on.

Edited by Coveted
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jFKyAFh.gif>Me waiting for the server to come up

Edit:>Me rolling over and sighing after Rave shoots me with an AS50

Edited by Rainbow Bandit
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Joined in for an hour or so. Seems like a good server. Looks like you got yourselves a new player, keep up the good work.

Edited by SilentBeast
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