txpope@txun.net 2 Posted April 28, 2013 Guardian.....I have tents.......I need an m4a3cco sd, Ill trade you three tents for one of those. Share this post Link to post Share on other sites
audax 207 Posted April 28, 2013 (edited) 300 ping.Awwwwwww ç_ç Edited April 28, 2013 by Edoissimo Share this post Link to post Share on other sites
caboose1984 2 Posted April 28, 2013 Our server is located in eastern US :(300 ping.Awwwwwww ç_ç Share this post Link to post Share on other sites
-Guardian- 206 Posted April 29, 2013 Guardian.....I have tents.......I need an m4a3cco sd, Ill trade you three tents for one of those.Well then, if i find one of those before i find a tent we have a deal! :D Share this post Link to post Share on other sites
txpope@txun.net 2 Posted April 29, 2013 I am currently working on adding a self blood bag script to the server. Been busy with school and work and I am not the sharpest in the toolbox when it comes to scripting. Share this post Link to post Share on other sites
-Guardian- 206 Posted May 2, 2013 I am currently working on adding a self blood bag script to the server. Been busy with school and work and I am not the sharpest in the toolbox when it comes to scripting.Its all good buddy, will be nice to see implemented. Share this post Link to post Share on other sites
txpope@txun.net 2 Posted May 3, 2013 SARGE AI mode added with the following features:General- no addons on the clientside needed- tested with Dayz 1.7.5.1, should also work with 1.7.6.x- supported maps: see above- easy install (dedicated script folder, started by init.sqf)- optimized for server performance, all AI handled on the server- highly configurable- relies on 2 other script packages: UPSMon and SHK_pos (included in the archive)Functionalityplayer triggered AI (same concept as Dayz's zombie spawn, this prevents "unused" AI on the map)- 3 AI factions:AI survivors (shoot Zeds and player bandits)AI bandits (shoot Zeds and player bandits/player survivors)AI soldiers (shoot Zeds, AI bandits and player bandits)Dynamic "enemy" handling - only units near players will be made "unfriendly" towards Zeds / Bandits etc.Randomized gear/skins and group setups(leader/sniper/riflemen)Randomized patrol waypoints around the playerpreconfigurable sizes of groups, number of groups and probability of groups spawning close to player static AI configureable (e.g. put a group of bandits in Devils Castle, let 30 soldiers protect your camp, etc.)static Heli patrols predefined (Chernarus south coast, east coast, airfields). custom patrols configurable.automatic despawn if no players present anymore in the areakilled AI bodies get deleted after a short amount of time (reduce server lag) 1 Share this post Link to post Share on other sites
-Guardian- 206 Posted May 4, 2013 SARGE AI mode added with the following features:General- no addons on the clientside needed- tested with Dayz 1.7.5.1, should also work with 1.7.6.x- supported maps: see above- easy install (dedicated script folder, started by init.sqf)- optimized for server performance, all AI handled on the server- highly configurable- relies on 2 other script packages: UPSMon and SHK_pos (included in the archive)Functionalityplayer triggered AI (same concept as Dayz's zombie spawn, this prevents "unused" AI on the map)- 3 AI factions:AI survivors (shoot Zeds and player bandits)AI bandits (shoot Zeds and player bandits/player survivors)AI soldiers (shoot Zeds, AI bandits and player bandits)Dynamic "enemy" handling - only units near players will be made "unfriendly" towards Zeds / Bandits etc.Randomized gear/skins and group setups(leader/sniper/riflemen)Randomized patrol waypoints around the playerpreconfigurable sizes of groups, number of groups and probability of groups spawning close to playerstatic AI configureable (e.g. put a group of bandits in Devils Castle, let 30 soldiers protect your camp, etc.)static Heli patrols predefined (Chernarus south coast, east coast, airfields). custom patrols configurable.automatic despawn if no players present anymore in the areakilled AI bodies get deleted after a short amount of time (reduce server lag)cool beans, love it. Share this post Link to post Share on other sites
-Guardian- 206 Posted May 6, 2013 The AI pack a punch more than i would have expected, and are more common than i would have thought too. Already had to fend off a couple groups that came up on me at my little base! Makes for fun times though ive noticed. Share this post Link to post Share on other sites