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AtotehZ

Standalone Multiple Suggestions(read tags)

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Hello guys, I've got a few suggestions.

Tutorial

A thorough single player tutorial would be epic, it would really help out new players. I believe DayZ(the alpha) as it is now is losing future customers because of this. It is simply too overwhelming. Everyone who didn't have a friend to show them around knows this. Remember, just because it worked out for you in the end that might not be the case with many others. Memorizing the map and what's in it along with figuring the way to blend into "society" should be the way it is of course.

Servers and sustainable income New!

Teams

A way to team up. Perhaps a way to use a specific radio frequency(maybe closed frequency) for communication would strengthen the team aspect of the game. Then it is not only for the people who know each other, using Skype, Teamspeak, Ventrilo or Mumble, who can team up efficiently. Showing the players who has a GPS on the map would be cool. This should of course only be possible if you have a GPS yourself.

Leaving in Combat

I won't get into too many of the obvious issues the alpha has, you've probably heard about them more times than you'd care to remember.

One thing though, check out the redux mod of DayZ. The way combat leavers are handled is perfect, kill them off. Make them understand that it is not tolerated. Bullet impact within 50m should also get you in combat, in this case I'm thinking of poorly aimed scoped assault rifle shots towards the leaver scaring "it". You could also make hearing a gun being fired get you in combat. If a way to team up is made, it could be made so people were allowed to leave in the vicinity (50m-100m) of allies, but not neutrals/enemies.

Player Models

I there should be motion in the player model when turning around. This will make player movement visible from further away, especially when proning. As things are now, it is too easy to blend in, even with this change you'll still be a ghost if you know how to blend in.

If in doubt what I mean take a look at this:

go to 5:40

I don't know if this has been changed since the release of this footage.

This is all I have for now. Post your comments comments and opinions please.

Edited by AtotehZ

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,1a tutorial no the whole point of dayz is to drop the player naked, alone and scared in to a hostile environment

2, this had been discussed and at some point will be making it in to the SA it was discussed on the PAX vids from 2 weeks ago

3. killing off combat leavers is a bad moved, not all combat leavers are cheating some lose connection or have a crash (both have happened to me).

the way they are trying to sort this is to have the sever take control of when people leave Eg, you could log out and find that the server has decided that you where combat leaving and therefore keeps you on server for 30 seconds longer

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,1a tutorial no the whole point of dayz is to drop the player naked, alone and scared in to a hostile environment

2, this had been discussed and at some point will be making it in to the SA it was discussed on the PAX vids from 2 weeks ago

3. killing off combat leavers is a bad moved, not all combat leavers are cheating some lose connection or have a crash (both have happened to me).

the way they are trying to sort this is to have the sever take control of when people leave Eg, you could log out and find that the server has decided that you where combat leaving and therefore keeps you on server for 30 seconds longer

1. I'm only talking about how the inventory works, how you set up a team(if any such thing will be implemented) and basic stuff like that. Maybe unlock tutorials for the things you encounter. Like when you pick up a map, a tutorial is unlocked for it.

2. Awesome, I've missed that. Still, some of the aspects of what I wrote might come in handy, could you provide a link?

3. That is just too bad. It can be abused if it is the way it is now. If they keep allowing a way for it to be possible for people to leave in combat, at least let their body hang around 5-10 mins after they disconnected, no matter what. Having a bad installation of your computer or a bad connection should be your problem and yours alone. Not the guy who was about to kill you, if you're not about to be killed then there's no problem anyway.

Pulling the plug will be interpreted the exact same way as a connection loss, the server just sees it as an instant stop of exchanging packages with the client. If you are allowed to leave from a crash you can be sure someone will find a way and script a way to provoke that type of crash. People even charging money for a script like that is probable. In my opinion, those who exits a combat in any other way than not being in combat any more shouldn't have an advantage, end of story. It is game breaking that people are allowed to vanish into thin air just because their life is in danger.

EDIT: I've edited this text numerous times since I posted it. If you quoted it I apologize, please read it through again.

Edited by AtotehZ

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ok so just to make sure im getting the picture every time my client disconnects from the server and the little red gun is flashing you would have me dead?

my internet connection is shit, and i mean really shit! and i live in the UK. not to have a dig at other countries but im pretty sure theres people with worse connections than me around the globe. my client regularly dissconects, de syncs, and i see my own name 'loosing connection' in the chat log more than i see 'so and so was killed'

so again just to clarify you would have me die in any dissconection involving me and agro'd zombie or other player? that shits just fucking dumb son

  • Like 1

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ok so just to make sure im getting the picture every time my client disconnects from the server and the little red gun is flashing you would have me dead?
Please read it again. I edited it.
my internet connection is shit, and i mean really shit! and i live in the UK. not to have a dig at other countries but im pretty sure theres people with worse connections than me around the globe.
Digging at other countries is fine, and I assure you that anyone in range of you have access to "good enough" internet as well. If they don't prioritize that then they don't prioritize online gaming.
my client regularly dissconects, de syncs, and i see my own name 'loosing connection' in the chat log more than i see 'so and so was killed'
The desyncing, and probably disconnects too, is not on your side. It is because of the way Arma 2 and DayZ works together(or doesn't) and servers. I am running on a 60/60mbit fiber myself, I disconnect and desync too.. Actually I desync all the time, but disconnecting in front of a guy that had a legitimate drop on me wouldn't be fair. My ISP is the most stable in a country where universities has 10000Mbit
so again just to clarify you would have me die in any dissconection involving me and agro'd zombie or other player?
Good that you reminded me, I didn't think of zombies. They should discriminate whether it's zombie only or player combat.
that shits just fucking dumb son
I really doubt I'm a "son" to you, you assuming so says something, sorry to say.

EDIT: Oops, I did it again?! I am a mess when it comes to finishing my thoughts. That's why I need you guys. Just try to be a little more open-minded.

Edited by AtotehZ

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its still discrimination toward a group of players who's issue is out of thier own control, wether the guy has you in his crosshair or is un aware of you

Edited by RayPugh

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I really doubt I'm a "son", you assuming so says something, sorry to say.

so your not of woman born?

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plus with you're combat logging method you would not be able to play in a team

think about it you leave to eat to go to bed but 1 of you're team fires a shot within 50m of you at a zombie or animal bang, combat logging= dead

you should really catch up with the devblogs ect

"If you are allowed to leave from a crash you can be sure someone will find a way and script a way to provoke that type of crash."

scripting will be MUCH harder due to the fact that thing's are decided sever side, from now on scripts wont work unless it HACKS the sever

as for tutorials still no it called youtube

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I don't agree with any of it other than the animation problem but I'm assuming that will be fixed for release. (Swiveling around looks a little strange).

Tutorial is not needed, the game is meant to be harsh an unforgiving. The current system as it is is rather complicated and still takes no time no learn at all, if you can't work it out after your first sitting you've got more problems other than needing it shown to you.

Teams, I don't really agree with. I am a fan of the radio suggestion as it as been suggested multiple times but I believe that a short-wave radio with the choice of a few frequencies would be better.

The leaving in combat suggestion I do have a huge problem with, a lot of people have less than reliable internet and killing them for a problem that's outwith their control is really not fair.

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Digging at other countries is fine, and I assure you that anyone in range of you have access to "good enough" internet as well. If they don't prioritize that then they don't prioritize online gaming.

just because london has a gazillion trillobyte connection it dont mean the rest of the country shares such liberty, i live in a town of less than 20k pop and towns around me have even less. as you can imagine we are quite low on the pecking order when it comes to internet supply. so 'good enough?' .... i don't think so considering the multiple times i have lost helicopters and passengers due to me 'good enough' connection, but thats not enough for you? you would have me die every time also?

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I guess people don't see it as more of an issue that 2/3 or more of the players you meet beyond the cities or in the hills above cities disconnect on purpose to save their gear. I find it unbelievable that people are so willing to let something stay so broken.

just because london has a gazillion trillobyte connection it dont mean the rest of the country shares such liberty, i live in a town of less than 20k pop and towns around me have even less. as you can imagine we are quite low on the pecking order when it comes to internet supply. so 'good enough?' .... i don't think so considering the multiple times i have lost helicopters and passengers due to me 'good enough' connection, but thats not enough for you? you would have me die every time also?

I'm telling you, it is the game as it is now. It is not your connection. It happens to everyone else. 512kbit is enough to play the game, it is not that package intensive.

Also, I live in a town with 1.8k inhabitants. The town I lived in before that, 11 years ago, had 10Mbit available to it. That village had less than 200 people, far away from any larger city. I know that Scandinavia is has been in front in the race of coverage, but my friend in Jugoslavia has 5mbit and he lives in the middle of nowhere. I regularly play with people in Dubai. My ex-girlfriend from South Africa was a gamer as well, THAT became a problem, she didn't really belong on EU servers, it is simply too far. My point is.. If people really don't have a connection good enough to play this game, they don't belong in online gaming.

Edited by AtotehZ

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I guess people don't see it as more of an issue that 2/3 or more of the players you meet beyond the cities or in the hills above cities disconnect on purpose to save their gear. I find it unbelievable that people are so willing to let something stay so broken.

I'm telling you, it is the game as it is now. It is not your connection. It happens to everyone else. 512kbit is enough to play the game, it is not that package intensive.

Also, I live in a town with 1.8k inhabitants. The town I lived in before that, 11 years ago, had 10Mbit available to it. That village had less than 200 people, far away from any larger city. I know that Scandinavia is has been in front in the race of coverage, but my friend in Jugoslavia has 5mbit and he lives in the middle of nowhere. I regularly play with people in Dubai. My ex-girlfriend from South Africa was a gamer as well, THAT became a problem, she didn't really belong on EU servers, it is simply too far. My point is.. If people really don't have a connection good enough to play this game, they don't belong in online gaming.

so again just to clarify, just because your shit hole town has good internet it means by default any shit hole town should have the same or better? im starting to not really give a flying fudge about anything you say because your obviously talking out of your arse!

my closest internet exchange is within a few hundred meters of my house, and its not set to get upgraded any time soon, a recent snow fall has cut my friend who lives within 2 miles of my house from the interent for 'an indeterminate ammount of time' according to his supplier. The internet is shit here and its not set to get any better

I dont think you quite understand the plight of folks made to suffer such a shit internet connection as you so put it, you would condem them from playing online games because of thier geographic location.

'too bad dip shit take you lame connection and F O!' is what I'm hearing. well to that good sir i say NO!

I hope I dissconnect in front of you in future....

edit: my apologies if that came off as aggressive, but I am so thats how it sounds

Edited by RayPugh

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"I guess people don't see it as more of an issue that 2/3 or more of the players you meet beyond the cities or in the hills above cities disconnect on purpose to save their gear. I find it unbelievable that people are so willing to let something stay so broken".

as pointed out before this IS going to be fixed but just not the way YOU want it, with the way it is going to be done if you are in the sights of someone and they and hit and kill you then you die.

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so again just to clarify, just because your shit hole town has good internet it means by default any shit hole town should have the same or better? im starting to not really give a flying fudge about anything you say because your obviously talking out of your arse!

my closest internet exchange is within a few hundred meters of my house, and its not set to get upgraded any time soon, a recent snow fall has cut my friend who lives within 2 miles of my house from the interent for 'an indeterminate ammount of time' according to his supplier. The internet is shit here and its not set to get any better

I dont think you quite understand the plight of folks made to suffer such a shit internet connection as you so put it, you would condem them from playing online games because of thier geographic location.

'too bad dip shit take you lame connection and F O!' is what I'm hearing. well to that good sir i say NO!

I hope I dissconnect in front of you in future....

edit: my apologies if that came off as aggressive, but I am so thats how it sounds

I think you got my point though. I would suck it up if I was the one with the crappy connection.. Been there, haven't always lived at home, haven't always had a stable installation of my computer. Windows ME was a nightmare, it was reinstalling every week or every other day. If you're one of them and not willing to suck it up.. Too bad. Being rewarded for having a bad connection is just horrible, worse than dying.

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By the way, I'm interested... how many times did you try to get signatures from people in town to give your ISP a wake up call? How many places did you advertise? If you don't do anything about it it is on you. I was the one together with 2 friends who gathered 100 signatures so we could get better net in our small town.

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well this thread is over you just don,t get it you're combat logging idea is BAD, rocket has made up his mind and has a great combat logging fix this is WAY better than you're one

not one person has agreed with you NOT ONE what dose that tell you ???

IT IS A BAD IDEA

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The post is 2 hours old and only 2 people have posted and it doesn't have many views, yet. What it tells me is that you don't agree.

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it IS a bad idea because it would punish people who have not combat logged

1 people whose friend fires near then as they leave

2 people with bad connections

3 people how have someone a long distance away firing at a zombie and i stray bullet hits withing 50 m

4 some severs use 3rd party hax protection that messes with the combat logging systems

5 possibly people who are in combat on a server restart

all these people would die unfairly. on the other hand the thing that IS happening NONE of these things will happen

it is simple if you combat log you will stand still for around 30 sec that means that if you HAVE combat logged you WILL die, anyone can hit and kill a static target in 30 sec

it is a bad idea

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it IS a bad idea because it would punish people who have not combat logged

1 people whose friend fires near then as they leave

2 people with bad connections

3 people how have someone a long distance away firing at a zombie and i stray bullet hits withing 50 m

4 some severs use 3rd party hax protection that messes with the combat logging systems

5 possibly people who are in combat on a server restart

all these people would die unfairly. on the other hand the thing that IS happening NONE of these things will happen

it is simple if you combat log you will stand still for around 30 sec that means that if you HAVE combat logged you WILL die, anyone can hit and kill a static target in 30 sec

it is a bad idea

So you are saying that it will punish people who doesn't combat log? How can my suggestion in any way be interpreted like that. It only affects the people who are in combat, and if you disconnect in combat, it is a combat log.

1*) The disconnect button is greyed out in combat even as it is now. If your buddy fires near you and gets you in combat, that is just too bad. If he is firing for no reason he is a douche and it is on him, your team mate. So indirectly you as well for teaming up with him. If he is actually shooting at something then you should get in combat too. So what I see is a fair/fair situation.

2) Boohoo, suck it up. As I've said numerous times, if your internet is so bad that it can't maintain a proper connection and disconnects while in combat, it is on you, not your opponent. You seem to forget that you're robbing your opponent of a kill the way it is now, that is just as bad. Only the way it is now the leaver is rewarded.

3) And so what? If you're in player vs player combat, intentional or not, you should not be able to leave(look at 1*). We also established that player and zombie related combat should be treated differently.

4) Who says it is going to be like that in the Stand-alone? The combat logging system would be built into the game, if a 3rd party add-on messes with that it breaks every rule it is supposed to uphold.

5) Again, a standalone can take these things into account and discriminate. A restart should not get you killed. It is a restart, not a client side dropped connection.

Sounds like you put fair-play fairly low on your list when you're gaming.

Edited by AtotehZ

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"If you are allowed to leave from a crash you can be sure someone will find a way and script a way to provoke that type of crash."

scripting will be MUCH harder due to the fact that thing's are decided sever side, from now on scripts wont work unless it HACKS the sever

Didn't get back to you on this.

A script can be entirely client side. If a certain corrupted file causes your game to crash when you perform a specific action, the script can provoke that file to get corrupted on command. This will be interpreted as a client side game crash and make you disconnect.

Edited by AtotehZ

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you just don't get it do you

there is going to be a full implemented and combat log system in the SA that WORKS just killing anyone the way you suggest WILL NOT

tell me if someone is standing still for 30 sec when you have already shot at them could you hit them????

cos that whats gonna happen in the SA when someone combat logs

so how the hell is you're suggestion better??

how is it better that people who have not combat logged getting killed better??

you keep saying "suck it up"

it sound to me that you fired close to someone they left and you are crying about it "he should be dead therefore the game should kill him for me"

with the way things are going to happen if they combat log you will have them stand still for 30 odd seconds and if you shoot them they die and you get there stuff. done

do you not trust you're self the hit someone who is standing still??

so tell me how is it better for the game to kill them for you ???

Edited by King Tubbs

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you just don't get it do you

there is going to be a full implemented and combat log system in the SA that WORKS just killing anyone the way you suggest WILL NOT

tell me if someone is standing still for 30 sec when you have already shot at them could you hit them????

cos that whats gonna happen in the SA when someone combat logs

so how the hell is you're suggestion better??

how is it better that people who have not combat logged getting killed better??

you keep saying "suck it up"

it sound to me that you fired close to someone they left and you are crying about it "he should be dead therefore the game should kill him for me"

with the way things are going to happen if they combat log you will have them stand still for 30 odd seconds and if you shoot them they die and you get there stuff. done

do you not trust you're self the hit someone who is standing still??

so tell me how is it better for the game to kill them for you ???

I dont think you read my first posts. I proposed myself that they should be forced to stay in game after they combat logged. No matter how they did it.

No shit it has happened that someone disconnected on me. How much have you been playing the game? It happens at least once a day for me, sometimes up towards 5.

Edited by AtotehZ

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"One thing though, check out the redux mod of DayZ. The way combat leavers are handled is perfect, kill them off. Make them understand that it is not tolerated."

i read you're first post

Edited by King Tubbs

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"One thing though, check out the redux mod of DayZ. The way combat leavers are handled is perfect, kill them off. Make them understand that it is not tolerated."

i read you're first post

..but not the 2nd, which was actually in response to you.

EDIT:

Stupid comment edited away, so never mind.

Edited by AtotehZ

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Two things:

1 The game needs to generate income. If it developes into a good game it deserves to generate more income. By excluding portion of potential buyers on grounds of internet connection would incur financial loss for arguable benefit.

2 Why can't there be a middle ground so to speak? For example, at five combat disconnects u get a warning and at the tenth one u die?...

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