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messageboy

Buried Stash/Tree Stash

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This was a idea that was being discussed by me and my friend, what if we can use a tool to hollow out a tree to hide our loot inside. The tree could hold half the amount that a tent could hold or less, could also only be done to trees in a forest since those tend to be more healthy and thick.

The tree stash could last as long as a tent could, any suggestions/advice or ideas about this is welcomed.

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This is a cool idea actually, would be pretty cool to see. Also its very incognito, less chance of people finding ur stash. :)

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It would be more likely in real life and also don't have to add any items except maybe the tool, since trees are already in the mod.

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Just so we're on the same page here, it's kind of hard to hollow out a tree. Harder than just cutting it down, even. If you want to make that hollow somewhere it won't be obvious, or if you want to be able to place things in it without them falling out, that's much, much more difficult.

Trees are hard.

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That is true, now that I think about that more deeply. It is hard to hollow out a tree than chopping it.

Still reckon there should be another method of storing items, that is less than tents but more easy to gain access/place. Using the trees seem like a good choice, just a method that would work with storing items.

What about using a shovel to dig a hole next to a tree or under it, with able to store a bag full of stuff into the hole and cover it up, could have a slight pile of dirt to faintly show for those lucky enough to spot it.

I don't know about the nature hollow trees because they would most likely be location fixed, which then they would be spots that people would check often.

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Yeah, for buried stash. The GPS could be used by the owner of the stash to find it. Picking up the dead owner's GPS could also maybe reveal where that stash is with being linked to that GPS?

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I've never heard of anyone hollowing out a tree in such a way. Did David the Gnome carve his home, or did he live in a naturally-occuring tree hollow? Hm, anyway, as Techercizer pointed out, "excavating" a tree can't be easy, I think it would be a lot less weird and much simpler if we could just bury things: that's how most things make stashes. (maybe different tools (hands< knife

I'm not sure that this is altogether feasible. If everyone with a tool can dig as many holes as they please to hide every piece of junk they find, it might be too taxing on the servers.

I do agree, though, we need to be able to leave items we can't carry out in the environment and fetch them later. In most post-apocalyptic games, everything is focused on your person, on what's currently on you, but this isn't relevant here. In most post-apocalyptic games you are a protagonist who has a set goal, to get closer and closer to the final boss: there are no stashes because there is no going back. In DayZ you are like the lost member of a hunter-gatherer culture, you are expected to go back to familiar meaningful places, to travel in circles on a long-term basis and to leave important, necessary things for you to pick up later.

The solution:

It would be less taxing on the servers if the stashes disappeared upon death. Stashes wouldn't be made so you can get your loot upon respawning , that's a bit cheap (the much rarer and riskier tents would serve that purpose). Their use would be to adapt your current inventory to immediate or planned needs : if you need to leave your sniper rifle behind to clear out a zombie-invested factory with an AKM, or if you don't want to carry your flashlight during daytime. However, the best use of stashes would be when scouring a town. When my backpack is full and I go out to search for loot, it is very annoying and dangerous to have to compare items I find to the ones I have, and to mess around with inventory slots. Realistically, I would just leave my stuff behind, go into the town and grab everything I can, and when I come back to my stash I would decide what to keep. I think it's fair to say that in most cultures (the same is true for burrowing animals) stashes are used for planning and prevention, and not to entice carelessness, which is exactly what letting them remain upon death would do.

Also, since stashes would be underground loot piles (with a texture on top, maybe) and not actual 3D objects in the environment, it wouldn't be a problem if they were tied to players, who could access them in any server.

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I agree, that buried stashes should be more temp holdings until death than what tents are supposed to do. Could also limit the number of possible dig locations by making it only possible to do it next to a tree, I know that it isn't realistic but we do have to think about server resources.

I don't think that buried stash should be close to the function of tents but more like a limited function of them. Lasting only until your character dies, actually sounds better and more realistic since the new person shouldn't have your memories and shouldn't be able to find your stash.

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Well, you could have the stash 100% hidden if you were to bury it. (ie. No 'mole hole')

That way, when a player 'digs' with a spade, a simple request would be sent to the server with the player's coordinates (ie [10294,2848,33] ), and return whether or not any loot was found at that dig site.

That way, valuable bandwidth wouldn't be used up sending the location of every mole-hole in proximity to the clients, and make something like this feasible, and very easy for the server to handle.

It could also give the GPS another purpose - players could store locations of their loot staches in their GPS.

That way, finding a GPS on a deceased player could give you the locations of many valuable loot caches!

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That sounds like a good idea with the GPS.

The holes however need to be small like 10 spaces at max, with also a limit on how many holes that the player could have at one time, otherwise they will in a sense be abused as makeshift tents.

The holes shouldn't be used to hide all of your stash like tents would, instead just to hide one or two optional weapons or just non-weapon supplies for when you are in a pitch. Also like another poster said, the holes could be used to temp change your gear for silent entry of a area or loud entry with planning.

With this, a player could have like 2 or 3 stashes around the map with medical/food supplies when you are in a pitch. It could also have a different type of weapon for when you plan to enter a location in a different way than usual.

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