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chhopsky

Line of Sight zombie chase mechanic made more difficult/realistic

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Current behaviour: When a zombie loses sight of a player, it loses interest and starts wandering about again.

Suggestion: When a zombie loses sight of a player, it should continue running to the place it last saw them and turn in the direction they disappeared. Current mechanic is a bit nerfed and too easy to lose them.

Obviously zombies are meant to be kind of brainless but I think it would make the running and hiding a bit more realistic and effective if you needed to get TWO corners away, just like hiding from someone IRL. This would make the hiding mechanic very realistic and terrifying and I for one welcome our new chasing overlords. Keep it rough, keep it devastating!

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Maybe, yeah. Since the goal is to keep it exciting and unpredictable, more random behaviour would probably add to this.

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