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Krack

SD to Non-SD and back!

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I would LOVE to be able to take off a silencer from a weapon and reattach it. Sounds like an awful idea at first, but hear me out..

I had this idea when I came across an M4A1 CCO SD, I was staring at it wondering whether I should take it or not, I currently had an M4A1 CCO, and I had around 5 mags for it, while this had 2 plus 1 I was carrying in my pack. I thought that if you could take off the silencer and it would act as an item on your person OR POSSIBLY, an item like the Map/GPS/Watch and would go into your utility item slots. It wouldn't be overpowered or imbalanced for a few simple reasons:

Pros:

More ammo compatibility

More effectively choose your fights

Save SD mags for when needed

Cons:

In order to use your unsilenced mags, you need to risk being LOUD

Easily audible to other players

Aggro overwhelming amounts of Zeds

Takes up inventory slot(Depending on whether it would be a utility item or main inventory)

I feel that this(If it's even possible) would be a GREAT addition to the game, and you could possibly(if it's a utility item) make it compatible with say an M9, so you can put it on that rather than the M4A1, but I feel that would just amount to people taking M9SD and using them to silence an M4A1, so I guess you could have "Supressor(Rifle)" and "Supressor(Pistol)"

Just a thought, a little rough around the edges, but I thought I'd throw it out there.

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I guess it's not possibile, because of the engine.

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From a programming standpoint... I think this would be possible.

I think it would be best to make it be a main inventory item allowing for multiple silenced weapons. Thus when your weapon is not silenced...say M9. You would have an M9 and silencer in your inventory. You could say right click on the M9 and select an option to use the silencer (only if you have a silencer in your inventory). It would despawn the M9 and silencer and respawn a silenced M9 in your inventory. Then you could right click the silenced M9 and remove the silencer. Thus despawning the silenced M9 and respawning the M9 and silencer separate in your inventory. The same could be done with optics, though it could get a little tricky when it came to the combination of optics and silencer.

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From a programming standpoint... I think this would be possible.

I think it would be best to make it be a main inventory item allowing for multiple silenced weapons. Thus when your weapon is not silenced...say M9. You would have an M9 and silencer in your inventory. You could say right click on the M9 and select an option to use the silencer (only if you have a silencer in your inventory). It would despawn the M9 and silencer and respawn a silenced M9 in your inventory. Then you could right click the silenced M9 and remove the silencer. Thus despawning the silenced M9 and respawning the M9 and silencer separate in your inventory. The same could be done with optics' date=' though it could get a little tricky when it came to the combination of optics and silencer.

[/quote']

This is what I was thinking, but for me, I'd leave aside optics just due to the fact that it's minor thing, it's really the ammo standpoint considering there's no universal ammo for SD and nonSD weapons.

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