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uojosh

Some general stuff

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I think the crossbow is cool but not as practical as it could be. As it stands, the trade off for silence is not enough to make it useful.

They are more trouble than they're worth. Single bolts take up one space slot, it also takes two to bring down a zombie. If it was possible I would have bolts be found in quivers of five (taking a single space). This would over come the downsides and balance it.

A minor bug I noticed was that water bottle re-fill script works everytime on coastal water but the places you'd expect it such as fresh water ponds have never worked. I'm sure this is known by now though.

This mod really shows off Chernarus. Would the dev's be interested in porting it to other islands like Celle 2, Lingor 2 etc?

The mod makes use of a repair interaction system for vehicles. I'd like to see this expanded and implemented for equipment, weapons, traps. There are gardens in some areas outside of houses with pumpkins growing, we can hunt game, why not harvest fruit and vegetables.

I don't think anyone expected such popularity, congratulations on this success.

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Love the crossbow idea. Since they are already single shot and must be reloaded I would think that several bolts taking up the same amount of space as one does now might be a nice balancing act. I fear though that since the bolts are re-usable that the coding to handle it would be quite difficult. I'm no scripter though so who knows....

Water bottles work at ponds and wells, it's just a bit quirky about when it wants to work.

I'd really like to see a custom island made for this mod with strong emphasis on enterable buildings, since they are so important to this mod. New buildings might be quite a bit of work but I know for a fact that there are at least several mappers up to the challenge of the terrain.

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The quiver idea is quite nice.l Would not hurt to add a compound Bow and arrows also, if readily available... though sort of a duplication of effort.

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