ghettodayzbambie 1 Posted March 25, 2013 (edited) Hello.A) Prone to fast forward transition is clunky. too clunky.B ) why does "optics" + " zoom" prevent you from getting up and sprinting??? (put the gun down and run like hell)C) Why when proning over an object do I stand up???? The whole point of proning is to NOT stand up.The controls are not rational. (well some of them)They do work but not in a fluid way. ( I have tested this a lot)The crouch to sprint and back is annoying when you are left standing after the sprint. (get down you twit!)A clear and concise method for the movment and targeting would be a great asset. one that takes into account what type of combinations of moves a player prefers in certain situations. ie. Crouching past a window, Proning to sprint to prone. crouch to sprint to crouch etc.I do a lot of proning. Proning past zombies really gets my blood pumping and the game play is in the zone.But the amount of times I have been "stuck" in the controls and needlessly gettting hit because I can't get up and evade a zombie has started to grate.Getting stuck with your eye zoomed into the sights is evem more frustrating. (put the gun down and run!)So yeah.Any ideas? Or do I just suck it up?Any positive feed back welcome. Spam comments are not welcome.Thanks!Mr Amway. Edited March 25, 2013 by Mr Amway Share this post Link to post Share on other sites
PaxC4T 159 Posted March 26, 2013 I say suck it up (No offense). These are Arma II controlls. Wait till the DayZ standalone, I'm sure Rocket and the team will have a better control scheme with polished mechanics to provide less clunkiness. Share this post Link to post Share on other sites
ghettodayzbambie 1 Posted March 26, 2013 OK, thanks, not offended.So it's not just me then. phew. I thought I was just being picky."polished mechanics" sounds tantalising!I wish I could be a controls tester. Bring me in!Hey a Q for you. What the heck is "evasive forward" for??? Share this post Link to post Share on other sites