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KuroKawa

Bleed effect and sanity counter

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When you lose blood a counter starts to tick down and when you cure the bleeding wond is stops.

Just make it a little more realistic.

When you are resting idk, sit down/around camp fire (Just some kind of resting) the blood counter will slowly start to regenerate.

When you regenerate your blood the hunger counter goes down.

Because when we loose blood and it start to regenere it cost energy and our energy source is food.

Thought of the ide because when you donate blood.

You are indeed loosing blood under regulatet circumstances.

And when you are done you get (atleast here in Sweden) juice because of its high suger value and a sandwitch.

Another something something i thought about is some kind of sanity counter. Because when you are wandering alone in the wood you maybe go a little crazy because of lonlyness.

Dont know how this should effect the gameplay.

PS. Sorry for wierd spelling, been awake for 26 hours.

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I like the regenerate blood as that is realistic, the eating food system currently portrays this to an extent, maybe you only regenerate 5 blood every 30 seconds thus making injuries still very lethal and long term hunger/thirst will kill you easily.

As for sanity, not really feeling that as some people can take more "abuse" than others, and some are conditioned to take massive punishment before "cracking". No real way to make an accurate or fun based portrayal of this in the mod as far as I can see it.

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