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Cholo (DayZ)

A few important ideas

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First say than English is not my first language and maybe my used expressions can be wrong. So im sorry for my possible mistakes. This post is aimed both DayZ as for standalone mod.

I personally find Z Day as a simulator. A simulator of a zombie apocalypse. The idea of this, for me its a dream fulfilled. This game is fucking realistic. But, when you play some hours, you feel a extrange sensation. The sensation of think: And now what the hell i can do? Its the sayed "End of the game". But i have some ideas to solve this problem.

Based on the idea base of DayZ (simulate a zombie apocalypse), i think than one of the most important parts is the refuges. Houses, farms, improved campaments, prisons, little towns, etc. The idea is to clean a little and isolated place and make fortificactions. Next, in this place you can put loot, vehicles, etc. It would be interessing to improve small clinics,workshops, etc.

This idea, in part, is linked to another idea. This can be blamed for many of you, but it will make the game lot of more interesant and realistic. The idea is that, the players, need to go sleep to go back of the server. This system would provide many possibilities to the project.

Edit: When i say to sleep, im refering than the survivor dont disappears when the player left de server unless the survivor remains sleeping in the ground, in a sleeping bag, in a tent, or in a bed until the player returns.

I know that is very easy to suggest ideas and making them is another matter, but I think this changes can be crucial to the project.

A lot of thanks for your time reading this! And repeat, sorry for my bad english :(

Edited by Cholo
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The idea is that, the players, need to go sleep to go back of the server. This system would provide many possibilities to the project. When i say to sleep, im refering than the survivor dont disappears when the player left de server unless the survivor remains sleeping in the ground, in a sleeping bag, in a tent, or in a bed until the player returns.

It's been discussed to death, and many players disapprove.

Search function. :huh:

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To the OP:

I assume you don't know much about computers.

This is not just about disapproval for the idea.

Having the body of every player that's ever played on the server remain on that server if they're not killed, and then having the body suddenly disappear when the player joins another server would cause massive lag.

Think about how many objects the server might have to handle.

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You can assume whatever you want. Is very easy to get to discard ideas. This idea can lead to some problems, but can solve many others. I refer to the gaylords than disconnect at first that they see a problem. The actual system its ingenious but have more bugs. At least to my knowledge, a high name of zombies in a server (referring to standalone) Just decreases performance. Therefore, player models with a single animation (the sleeping) decreases performance? And of course, the server would have to coordinate all the loot that each player has. But I think the developers have designed systems to optimize all this things.

Personally I dont liked your comment, because for the simple fact that I acave to register on this forum does not give you the right to go assuming things without no fucking idea. If that computers and programming, which is not how it works internally DayZ.

To solve the problem of not being thousands of players sleeping, you could put a limit of players "live" on the server. But another player limit that could be moving. Anyway I have said that this idea was less, which focuses my post is in the shelters.

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You can assume whatever you want. Is very easy to get to discard ideas. This idea can lead to some problems, but can solve many others. I refer to the gaylords than disconnect at first that they see a problem. The actual system its ingenious but have more bugs. At least to my knowledge, a high name of zombies in a server (referring to standalone) Just decreases performance. Therefore, player models with a single animation (the sleeping) decreases performance? And of course, the server would have to coordinate all the loot that each player has. But I think the developers have designed systems to optimize all this things.

Personally I dont liked your comment, because for the simple fact that I a cave to register on this forum does not give you the right to go assuming things without no fucking idea. If that computers and programming, which is not how it works internally DayZ.

To solve the problem of not being thousands of players sleeping, you could put a limit of players "live" on the server. But another player limit that could be moving. Anyway I have said that this idea was less, which focuses my post is in the shelters.

theres already a (almost) solution in place when every you shoot at a player or a bullet lands near you you cannot log-out...so if you can am yourgun properly...people shouldn't be able to C.L

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yeah, well dont do many importance at the last thing than I sayed. The principal theme on this post is the system of refuges.

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