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Ziliphade

Melee slot

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Tired of jogging into a building then fumbling around with your inventory to try and drop your primary and pull out the hatchet because a horde of 50 zombies is inbound on you?

Well I am too, and that is why i thought DayZ could use a third weapon slot: melee.

I thought it could work in two different ways:

1. You scroll to it like the other two slots and it holsters whichever gun you're holding and pulls out the hatchet (It only makes sense because when the character pulls out a sidearm he holsters his primary, and in vice-versa, so he can obviously holster them both)

2. A semi-duel-wield, you press a key and your character lowers his weapon, holding it in one hand, then he takes the hatchet out in the other, now it is equipped, the way it is different from the above option is it brings it out way more quickly and also features a new animation, which is your character running around with a hatchet in one hand and the weapon lowered in the other (I was thinking about being able to duel wield that and a sidearm but i would have no idea how to balance something like that, so there's an idea for a suggestion that someone else can work out)

I thought this could also make two of the worst guns in the game viable, the double barrel and m1014, why take these short ranged loud guns that can't even kill a zombie unless your practically hugging it, when you could just keep your hatchet out until you find a rifle or machine gun, well this might remedy that.

Edited by Ziliphade
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I agree on the 1st option, right now it takes me too long to swap over to a silent melee weapon to deal with some zombies.

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Did any of you watch the latest devblog?

This is addressed there.

Honestly i don't pay attention to any of it, just throw something out here and if it's already here then oh well, but if it isn't than there's a chance i will see it in the future and i like that.

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