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_Anubis_ (DayZ)

Getting an infection if looting from half-eaten players

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I have a proposal to reduce self-looting (raise the hand who has never done that with a long-life character) and discourage PvP for the sake of looting:

1. When a player dies IF there are Z nearby they should come and feed. After a certain amount of time if nothing happen the body should be 'infected', make it visually half eaten and/or covered with blood

2. Looting an infected body should provide a chance to get some disease (per item taken) so the more you loot the more you risk

3. The only way to prevent the eating process would be either to drag the corpse away or kill the nearby Z and then loot quickly

_Anubis_

p.s. searched for something similar but haven't found it - apologies if the idea is not new

Edited by _Anubis_
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I like the idea that the chance of infection rises with the state of the corpse, but I feel that it should just be a solid increase in the chance of infection, as opposed to an increasing one per item taken.

EDIT: In fact, I think this is already planned. Didn't rocket say something about "if you wear the clothes of someone with a disease, you'll be likely to catch it"? so logic would dictate this would include items.

Edited by Rage VG
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I have a proposal to reduce self-looting (raise the hand who has never done that with a long-life character) and discourage PvP for the sake of looting:

1. When a player dies IF there are Z nearby they should come and feed. After a certain amount of time if nothing happen the body should be 'infected', make it visually half eaten or covered with blood

2. looting an infected body should provide a chance to get some disease (per item taken) so the more you loot the more you risk

_Anubis_

I totally support this. :thumbsup:

And everyone else should too, nice idea.

EDIT: Just to clarify and ask this question before everyone else, you're talking about the mod right?

Edited by Scott Pilgrim
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