Jump to content
NickMackz

Zombies don't respawn whilst a player is still in the area

Recommended Posts

Something that has always annoyed me with DayZ is how quickly zombies respawn after they are killed. This isn't so bad in medium to large towns, but for small villages, deer stands and places like green mountain, it is frustrating.

Currently in the mod, zombies spawn when a player goes within about 200m of their spawn point (I believe) and whilst a player is still in this area they respawn a couple of minutes after being killed. This makes it impossible, even for a group, to properly clear an area or small village.

My suggestion is that zombies spawn initially in the same way, but once they are killed they do not respawn whilst any player is still within the ~200m radius of their spawn point. If all players leave the area and other players (or the same players) enter the area again then they should spawn/respawn. This would mean that players would be able to completely clear an area of zombies and it would remain clear until they left. This could allow for new gameplay strategies like making temporary bases in villages.

For really large and busy towns/cities like Cherno and Elektro, the no respawn radius should be smaller at about 50m to avoid all the zombies being removed unrealistically. For medium-large and semi-busy towns it should be about 100m.

For the standalone it should work in a similar way but as all the zombies are pre-spawned by the server they should just respawn when the player(s) leave the area.

Share this post


Link to post
Share on other sites

In SA zombies will spawn when the servers goes up they have ceratin amonut zeds in each server this is so it save of memory and zeds will only respawn once the server restarts

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×