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PricelineNegotiator (DayZ)

Make Vehicles Lockable

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So here's my idea to make vehicles harder to hijack:

1. The ability to lock car doors

2. The only way other users are able to enter your car is via a crowbar to "bust open your door"

3. If you don't lock the car, anyone can take it - just like before and also clan friendly

This of course comes with the addition of crowbars in the newest hotfix since

* [NEW] Melee Weapon introduced: Crowbar

Yay? Nay?

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So throwing a rock through the window wont make me able to go into a car, I HAVE to use a crowbar?

Nay

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So throwing a rock through the window wont make me able to go into a car' date=' I HAVE to use a crowbar?

Nay

[/quote']

Well, rocks aren't really in the mod yet. I'm sure that they could be used the same way as crowbars if this becomes a feature.

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So throwing a rock through the window wont make me able to go into a car' date=' I HAVE to use a crowbar?

Nay

[/quote']

Well, rocks aren't really in the mod yet. I'm sure that they could be used the same way as crowbars if this becomes a feature.

I could also just take the buttstock on my rifle and smash the window, pistolwhip it, or just plain kick it out...

Bottomline is, you dont need a special tool to get into a car, if anything you need a screwdriver to start it, but thats it.

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So throwing a rock through the window wont make me able to go into a car' date=' I HAVE to use a crowbar?

Nay

[/quote']

Well, rocks aren't really in the mod yet. I'm sure that they could be used the same way as crowbars if this becomes a feature.

I could also just take the buttstock on my rifle and smash the window, pistolwhip it, or just plain kick it out...

Bottomline is, you dont need a special tool to get into a car, if anything you need a screwdriver to start it, but thats it.

That's my problem with this suggestion, too. If I'm running around with a gun or a hatchet or similar, why should I need a crowbar to bust into a car?

We recently lost our one and only vehicle to other players while we were logged out, due to not choosing our hiding spot very well. While that was annoying, I think that the system as it is, is pretty good (e.g. having to find a good hiding spot to secure it away from other players). We now know our original hiding spot was pretty poor, and won't use it again.

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