Jump to content
Uncle Zed

Any way to adjust zed behavior?

Recommended Posts

I'm running a Lingor 1.3 server. 1.3 is based on DayZ 1.7.5, when zedz had super hearing and heat vision. Until they release a new version of Lingor, based on the newer DayZ code, I was wondering if there's something I can do to make the zedz senses more in-line with those in 1.7.6+

Share this post


Link to post
Share on other sites

I don't think its possible because it lies in with the dayz code itself and not adjustable, correct me if im wrong, but ive also tried.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×