Klaus (DayZ) 0 Posted March 5, 2013 (edited) http://klaus-gaming.enjin.com/Our DayZ server ip 5.153.13.117:3051The server will be updated weekly with custom buildings, scripts (refueling, towing, etc...) & weapons.-realtime day/night cycles.-Custom starting gear (map, food, drink, medical supplies, crossbow & machette)-Active and friendly admins.-Reward system under the form of a custom loadouts to thank our donors.Enjoy your stayWhat has changed so far?:Heya folks!Here u will be able to follow all the changes we made to our Improved Chernarus map.Saterday 02/03/13:- Mapchange from Taviana to Chernarus.- Added buildings: Barracks: Electro: 2- Added buildings: Barracks: Cherno: 2- Added buildings: Barracks: Berezino: 2Sunday 03/03/13:- Added buildings: Barracks: NorthEast Airfield: 2- Added buildings: Appartments: Electro: 5- Added buildings: Metal Barn: Electro: 1Monday 04/03/13:- Added buildings: Construction Site: Cherno: 1- Added buildings: Civilian House: Cherno: 15- Added buildings: Supermarket: Cherno: 1Tuesday 05/03/13:- Added Refuel script! (stop at any gas station, scroll down and click 'refuel') Edited March 5, 2013 by Klaus Share this post Link to post Share on other sites
Klaus (DayZ) 0 Posted March 6, 2013 (edited) Wednesday 06/03/13:- Added Custom login screen- Added oldschool debug monitor Edited March 6, 2013 by Klaus Share this post Link to post Share on other sites
Klaus (DayZ) 0 Posted March 8, 2013 Thursday 07/03/13:- NPC's are finally working! Go check out Cherno, Electro, NWAF or NEAF.Be on your guard tho, theyre hardened soldiers, so team up and take over the city!NPC's spawn once per server restart. so once a city or airfield is cleared, Its safe untill the next restart.NPC's are lootable and carry the guns they were shooting + map/compass if you're lucky. Share this post Link to post Share on other sites
Klaus (DayZ) 0 Posted March 11, 2013 Monday 11/03/13:- NPC changes:- Added 1 military squad (3 NPC's) at Balota airstrip.- Added 1 Civilian squad (3 NPC's) at Khelm to test theyre difficulty with new weapons.Difficulty approved so more civilian NPC's in small towns coming soon.- Military NPC weapons changed:SVD changed to M24 = Bolt action instead of Semi-auto.Mod0 changed to M249 = Lower damage per round.M16ACOG changed to M4A1 CCO = range nerf.-Civilian NPC weapons changed:Lee Enfield changed to CZ550.M14 Aim changed to AK Kobra to maintain the rarity of the M14 and nerf theyre CQC strength.- Implemented Full moon night script.- Date fixed to 06/06/2012 (longest day of the year).- Changed from allways daytime to day/night cycles (GMT+1). Share this post Link to post Share on other sites
Klaus (DayZ) 0 Posted March 13, 2013 Thursday 14/03/13:- Removed Full moon nights as it didn't work.- Implemented House lighting instead of full moon nights.This will light up non-enterable houses within a distance of 600m of the player. It creates an ambient light source that lights thesurrounding area. Share this post Link to post Share on other sites
Klaus (DayZ) 0 Posted March 14, 2013 - Added buildings :Zelenogorsk : 1 Hospital, 1 Firestation, 1 barack.Vybor : 1 hospital.Stary Sobor : Field hospital .NWAF : Several civilian houses, 4 baracks, several wrecks, several warfare buildings in order to create some cover to fight the NPC'sNEAF : Some civilian houses, some farm buildings, well (to fill water bottles)- Removed buildings :Cherno : 2 baracks. Share this post Link to post Share on other sites
Klaus (DayZ) 0 Posted March 15, 2013 Our Mumble server is up!Mumble : Server Address: eu4.voice.enjin. com Port: 60116 Share this post Link to post Share on other sites