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Rasselaunt

World/Map/Difficulty Suggestions

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Suggestions

First of all let me say that enjoy the mod immensely because it's such a breath of fresh air on other survival horror games out there. Since the mod in still alpha there is a lot to be done and hats off to rocket for delivering regular updates and involving the community in the development. Here is my suggestions which I would find to be an interesting and fitting addition to the Dayz universe. Some of them I have seen posted on other post on the forum but I still want to motivate why they would work.

Zombies outside of urban areas

Possible the most important issue at the moment in my opinion, it would not require a large quantity/possibility of zombies to spawn outside of towns and villages but just the constant reminder that nowhere is really safe adds to the atmosphere a great deal. Right now those areas are just transport routes with a small chance to bump in to another player.

Military camps/bases

An idea I would love to have implemented in the game is some random military camp on the map. They should be located outside of villages and town at random “hidden” spots, like the vehicle spawn in game. The camps would have the highest concentration of zombies but the best chances for “good” loot.

This would reward exploration outside of towns since the reward of finding and raiding it but also getting a regular player base on the server because the location differ from server to server. I can also foresee conflicts between different groups in “owning” these locations (like the NW airfield) which would add another dimension in the games PvP.

Chernarus

There should some things that players could impact on Chernarus that could add some goals. These goals would items that are hard to find. I have a few examples, The Dam of Chernarus could be repaired to add power to certain towns. The ability to repair the radio tower on Green mountain to unlock more hidden messages on the radio.

Players would be able to repair/sabotage the control towers at the airfield, when active it shows players that are inside the control room where active flying helicopters are on the map (or within a certain radius of the tower itself). Groups that own a chopper would make it a priority to keep these control towers disabled and rival groups that are looking acquire their own chopper could use this feature to try and intercept and hijack the flying helicopters.

Map

Ability to add personal markers and notes to your characters map. I'm not familiar how it works on veteran servers (so this might already be implemented) but at least on regular servers every player can see your markers when you add them on the map. This would add some more value in owning a map and the function should help you manage the location on tents, entrable buildings,vehicles etc. The map should be cleared every time your character die.

Difficulty

The Dayz servers should always be set on veteran difficulty. I know the servers is hosted by the community itself and this would be hard to regulate but I still think this is an important issue. The regular servers negates some of the realism and immersion and makes it easier to play by making you more aware of your surroundings with third-person view. A game breaking feature in regular is also the name-tags which you can exploiting by scanning the horizon allow you to pinpoint unknown players name-tags often without having a clear visual.

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Zombies outside of urban areas

I like it the way it is. People didn't live in forests, they lived near buildings. Buildings are where people have to get things.

Military camps/bases

I don't know about this. The concept is interesting but I think the execution would be tough. You'd have to spawn probably like a hundred different things (including zombies) for that camp, and the camp can only really be in so many places. Spawning those items out of nowhere could make the server lag.

Chernarus

Yes, this game absolutely needs goals. The goals should be able to be done by one or many people. The goals should be 'rewarding' in some aspect, and having power in towns is a pretty cool goal, while not making anyone overpowered.

Map

Someone correct me if I'm wrong, but whether or not markers show up on your map depends on what radio channel you're in when you make it. It's been a while since I worked with ARMA 2 stuff, but that's how I remember it. So, if you want to make it personal, do local only, or ask the devs to allow us to have squads :)

Difficulty

I think there should be different servers for people who want a different difficulty experience. There are currently servers where there is no third person, and no name scanning. Some have 3rd person but no names.

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