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GiggleStick

Suggestions for spawning location and items

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I've talked this over with quite a few of my friends, who all play, and all loved the idea. I figured I would post it on here to get everyones opinion (Including Rocket).

I do feel like the no gun spawn is a great idea, as it is much more realistic than everyone on an island all owning a small pistol. One of my biggest complaints about the scenario set by the random spawn is the idea that I don't know anyone around me? IRL, I know all of my neighbors, and I would have to think that if this situation arose, I would atleast start the surviving experience with friendlies, and slowly run into more and more hostiles as I moved to towns I was unfamiliar with. It also doesn't make sense that every survivor has the same equipment to start out with. Humanity tends to live longer when there is something you can still connect with from your past. This random spawn along the coast also seems to bring forth alot of PVP in the only 2 cities within quick reach, and alot of spawn camping, because its relatively easy to guess where new players will spawn.

My suggestion... Let us use the entire map to spawn. This will play to the scenario of a real life zombie outbreak. Allow us to choose a town to spawn in, and spawn us in a low yeild house with no supplies in our inventory. This will completely randomize the starting equipment, as we will be forced to start with what is in the house we spawn in (Sometimes a shotgun, sometimes an AR, somtimes nothing at all). This will also eliminate the painful 2 hours of walking to link up with friends, just to get shot as soon as we see each other. This will fit the scenario of neighbors, and migrating to towns where we know no-one. I feel like this is a much more believable scenario, and it could make things alot more fun for us.

Please feel free to discuss, and add your own suggestions, or completely rule mine out if the community thinks it sucks. Either way, Thanks for reading! :D


I meant to post this in the suggestions forum. Please feel free to move it, as I cannot figure out how! :blush:

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Well for spawning i would say give different spawn storylines

Crash boat (current) nothing on you at all

Hiding in house with lots of food + water but only 1 gun and 1 clip

Lost in the middle of no where with a shotgun

Boxed in your apartment with no food but a decent weapon + ammo (fight ur way out)

Maybe allow for half health spawns, or injured player spawns, give each type of player a goal such as gaining ammo for your gun, fixing ur busted leg etc.

Even allow for people to spawn next to each other with no weapons (you choose this option) or gear, and the people must work together, i.e 1 agros the zeds and the other runs in and clears the town of loot.

Just ideas but i do like the idea of having an option to how i start the game based on skill level and preference.

Each one can give a different approach for each type of player, myself i would like the shotgun in a field (farmer on the run) :P

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