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Daemonkid

The Cities, the Villages, and the Hamlets.

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So, today when traveling through Chernarus and all the villages and cities.

I got to thinking, horrible I know. They all just kind of feel there, like they serve no real purpose other than being, well, a backdrop, scenery if you will.

I go to Cherno, same loot I can find in Electro, and vice versa, and all over.

So what I am proposing is this: Make each city, village town ect have a central story behind it, take Berzino for example. It should be a tourist kind of city, and where wealthy Chernarus citizens make there home, and tourists gather. And only certain kind of loot spawns there, such as useless trinkets or other valuables and such. The idea needs fleshing out, so this is why I turn to the community to help flesh it out, or shoot it down.

So, whatchu guys think? I know it's not exactly clear, but I think you guys get the point.

:D

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To get people's attention could you change the title into something slightly more descriptive, like 'Unique cities, villages and hamlets'?

To the topic at hand, this might or might not make sense depending on the already established backstory of Chernarus, which I'm not too familiar with. Were there more than 3 wealthy people living in Chernarus in the first place? Just because there are a few factories present on the island doesn't mean that those weren't simply commissioned by a foreign company, because the labor force in Chernarus was so cheap. The apartments look like they could have been homes to poor factory workers.

Edited by TheSodesa

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No, but I mean unique loot, related to the city, since Cherno seems like the agricultural capital of Cherno, maybe find pitchforks, more rural type of things one would find in a city where farmers spend alot of their time. Yaknow what I mean?

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