Horr1d 7 Posted June 18, 2012 Okay Rocket! I will accept that my dream version of dayZ and yours will not be the same thing. I'm a Romero fan and favour slower more numerous and hard to kill zombies while you favour the fewer faster 28 days later type of zombie who is more an infected person than and undead corpse. Here are a few suggestions that I think would improve the experience. (Note, I only play on no crosshair, no 3rd person mode)Study body and social functions needs to be improved. If they died to a zombie, gunshot, starved or dehydrated, along with an estimated time of death, I'd like to know. Unknown death and unknown player 100% of the time is pointless, why is study body even in? It gives me no useful information!After I've interacted with a stranger on the server, I have no way of indicating my experience with them outside of remembering their name. I wish I could tag players names in a colour, either red, yellow or green either when I'm near them or when I'm looking at them with binoculars from any range and from then on, when I get a clear scan on them, their name and colour to be will be remembered. I want more information on the players I'm in the server with the longer I play and more I interact with them.Me and my 2 friends killed over 150 zombies between us over a few hours of play. Not a single one of them dropped anything more useful than a can of pepsi and occasional bandage or heatpack, not a single Makarov clip or gun. Please boost this slightly?I find it pointless to move to loot smaller towns as there is never anything majorly useful there and head instantly for big cities and barns to quickly grab loot and escape north. There are far too many item spawn locations in the big 2 cities compared to the smaller towns and surrounding areas. Really need some kind of graffiti / journal / log to increase the player social experience. Potentially increasing the player count on the servers by way of improved latency efficiency? be nice to have 200+ on a server as I can walk north for hours and find no one. I cant even track peoples footprints.Each map grid reference has a player limit to solve lag and increase player count?Was also toying with the idea of when you log out of the game, the player remains in the server asleep, reducing food/water decay. Loading into a new server removes the sleeper from an old server. This way, people cant just log out in common buildings and need to hide / sleep away from the main towns and can potentially result in your being murdered/robbed in your sleep (log out time)Any news on new items/secrets/mysteries/lore? Be nice if this game had a bit more in terms of exploration and crafting, aka terreria/minecraft elements. Anyway, love the patch. Was way too easy to move before as I just went prone and became invisible. GJ, much love. Oh, I had a friend who cries hard about having no gun. Tbh, I find the zombies easier now even without one, but killing noobs has less reward.Oh oh, how do you work the torch? I can never turn it on! Share this post Link to post Share on other sites
Aarithian 0 Posted June 18, 2012 Flashlight, is "L" after holding it in your hand.Some good suggestions, don't know if they will ever add them tho Share this post Link to post Share on other sites
ZedsDeadBaby 2287 Posted June 18, 2012 Post individual mechanics in single suggestion threads. These giant "my diary of DayZ ideas" threads are unhelpful. Share this post Link to post Share on other sites
ImaffoI 22 Posted June 18, 2012 I disagree zed, of course they can be expanded but spamming the suggestion box with 10 posts is more unhelpful than one post like this Share this post Link to post Share on other sites
ZedsDeadBaby 2287 Posted June 18, 2012 I disagree zed' date=' of course they can be expanded but spamming the suggestion box with 10 posts is more unhelpful than one post like this[/quote']It's not though. Posts in the suggestion forums can be searched for individually, and individual discussions can take place focused on the topic of the suggestion at hand. Later, other people can come and read about these suggestions individually and add their own thoughts if they have had a similar suggestion. Some of them may even exist already.Trying to have a discussion about 8 different mechanics in a single thread is doomed to be a mucked up fail-fest and nobody will even be able to find it a week from now so the ideas end up fading into the ether never to be seen again. It's unproductive. Share this post Link to post Share on other sites