Stealth (DayZ) 3 Posted June 18, 2012 I have zero problem sneaking through a big city like cherno or berezino. Use prone where needed but flares will make your life so much easier lol.Case in point for making "Stealth" actually less stealthy.:huh: Share this post Link to post Share on other sites
nyxe2k 12 Posted June 18, 2012 In arma 2 you don't have to crawl to survive, it's what im currently playing. It seems that the community is half and half on the subject so far however, obviously not going to reach a high enough number of votes to reach a good consensus though.If the aggro isn't changed I will still play because the PvP in the game is amazing. It just means I won't be going in towns ever again since they were not worth visiting before zombies were buffed, now there is absolutely no reason to enter town. It also means you'll all be crawling around waiting to be hit by a sniper. Share this post Link to post Share on other sites
Slater2k 8 Posted June 18, 2012 Ignoring the fact that the food and drink spawns are broken (Making the game almost unplayable) the main situation people seem to be having at the moment is the aggro more than anything else xDI can understand that the developers have put alot of effort into this patch to try and fix the retarded infected animations, the fact that they can hit through walls and never de-aggro, etc... but the new mechanics seem to have ruined the game for me and my friends that played on a regular basis, i cant imagine we're the narrow minded few that have this opinion.Instead of giving half-assed answers or deleting peoples posts why not listen to the majority of the community that enjoyed it before? It is no longer fun having to crawl everywhere on such a large scale map, not only does it take hours to get through a town but it makes you an easier target for players at a range that may be in the hills with a long range gun.Looting was fun before as it was a simple in and out job, Taking out zombies if needed. The games atmosphere was tense, even though the issue of players being the main threat rather than zombies needed to beaddressed, the current patch still does NOT fix these issues, simply just ruined one aspect. Getting equipment from scratch has become a tedious task without a firearm upon spawn and as mentioned before food and drink neglecting to spawn is a HUGE issue that cannot be ignored by the developers for much longer.The patch introduced a few great things such as being able to LOS infected, and i guess they needed to hit a little harder, i suppose this was an answer to what needed to be addressed when people were complaining that zombies were too easy. Although the new aggro changes seem to make it a more viable tactic to simply run at full speed until you're able to lose a train of 20 zombies through a building, as crawling is far too slow. Proning is no longer viable as its aggro ranges are near the same as sprinting, but allows you to get hit by zombies that come at you quickly. Share this post Link to post Share on other sites
MrBloodworth 1 Posted June 18, 2012 Ignoring the fact that the food and drink spawns are broken (Making the game almost unplayable) the main situation people seem to be having at the moment is the aggro more than anything else xDI can understand that the developers have put alot of effort into this patch to try and fix the retarded infected animations' date=' the fact that they can hit through walls and never de-aggro, etc... but the new mechanics seem to have ruined the game for me and my friends that played on a regular basis, i cant imagine we're the narrow minded few that have this opinion.Instead of giving half-assed answers or deleting peoples posts why not listen to the majority of the community that enjoyed it before? It is no longer fun having to crawl everywhere on such a large scale map, not only does it take hours to get through a town but it makes you an easier target for players at a range that may be in the hills with a long range gun.Looting was fun before as it was a simple in and out job, Taking out zombies if needed. The games atmosphere was tense, even though the issue of players being the main threat rather than zombies needed to beaddressed, the current patch still does NOT fix these issues, simply just ruined one aspect. Getting equipment from scratch has become a tedious task without a firearm upon spawn and as mentioned before food and drink neglecting to spawn is a HUGE issue that cannot be ignored by the developers for much longer.The patch introduced a few great things such as being able to LOS infected, and i guess they needed to hit a little harder, i suppose this was an answer to what needed to be addressed when people were complaining that zombies were too easy. Although the new aggro changes seem to make it a more viable tactic to simply run at full speed until you're able to lose a train of 20 zombies through a building, as crawling is far too slow. Proning is no longer viable as its aggro ranges are near the same as sprinting, but allows you to get hit by zombies that come at you quickly.[/quote']This. Share this post Link to post Share on other sites
nyxe2k 12 Posted June 18, 2012 The only change I don't like is the aggro, I think they've fixed the common loot spawning bug with 1.7.1.2, I'd hate to think what a casual gamer would experience when trying this mod. I guess it also comes down to if they want a huge player base or some hardcore players. Think of it like HoN and LoL. Share this post Link to post Share on other sites
Braeburn 7 Posted June 18, 2012 I don't mind the aggro. It makes sense. Zombies were pretty much blind before, and even more so if you were crawling (which was like wearing an invisibility cloak FFS). The fact you can hide from them makes up for it. The argument that this makes people "more reckless" is stupid. Players aren't creeping through Stary to avoid zombies. They're doing it because there is undoubtedly players around. They go running through to gather up zombies to hide in a building, they're gonna stick out. And they're gonna get shot.That's no different than what it was before, really.I do wish zombie spawns around little worthless buildings scattered around in the wilderness could be toned down, however. Running next to a town should be a bad idea. Running through the wilderness kinda carefree and stumbling across 10 zombies spawned around a toolshack in the middle of nowhere (and completely hidden by shrubbery to the point that you can't see it) kinda sucks.1.7.1.1+ can proceed as far as I'm concerned.Also, just so people know who might not.If you stick close to buildings, your sight meter drops drastically. Even standing. I'm thinking this was intentional, but I couldn't say for sure. It makes for a going from "cover to cover" mechanic. I was able to crouch walk/run in most cases, and crawl when I needed to cross an open space where zombies would otherwise see me. The one or two cases where I had to quickly move around some zombies were actually pretty intense. Watching and waiting for them to move just right to make the quick crouch-run across the street is rewarding!I managed to get through Berizino with only pulling one or two zombies, and even those I lost through a house. Plus, I was in cover enough that players wouldn't of even noticed me (without really looking/camping). Share this post Link to post Share on other sites
owlz 0 Posted June 18, 2012 I feel that people who aren't in cities are at a disadvantage as if you are near a deer stand/out in the open then there is no way to lose a group of zombies! Share this post Link to post Share on other sites
Slater2k 8 Posted June 19, 2012 Good to hear about the fixes of 1.7.1.2 atleast food spawns are back :P Share this post Link to post Share on other sites
GodOfGrain 191 Posted June 19, 2012 1.7.0 more authentic: The Zombies chased you till you die or they. End of story.Not very complex, but believable story.But now you can feel the mechanics at work. During my "interaction" with thezombies I am constantly aware that this is a PC game; run around corner - loose agro.Of course the LOS system can be refined sucessfully I would belief.But that may require quite a bit of additional work.1.7.0 agro was a good addition to the PvP element.Structure: Hard Zombies - Bad for Pvp?Its good for PvP gameplay if Zombie encounters are somehow predictablyand not terribly timeconsuming (1.7.0: In an out: Cruch run in combination witch cruch walk).Ingame towns are a risk zone due to other players. You minimise the risk by hurring up by quick stealth techinques. If you are forced to spend much time with strong zombies (or if you haveto run much or shoot often) this places the character at more risk; uncontrollable risk.Making Zeds more dangerous when you are discovered is another thing. To raise attackspeed, attack damage, chance for bones / bleeding, unconcious etc should be viable. Keep health-safezones for the players against zombies, e.g. if over 10000 health 1 Zombiehit cannout knock you out. Influence of luck on the game can be negative from a gameplay perspective. As much time and care is invested in some characters the game should not facilitate elements which raise the influence of luck on surviaval. Share this post Link to post Share on other sites