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Xianyu

Randomise deer stands/military loot

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This is a suggestion to do away with much of the metagaming that happens. Mainly, loot maps and etc.

Chernarus is huge. Absolutely massive. You can run around lost and not find a town for hours (if you're not using a loot map). But loot maps have brought the game down to 'run over here, grab X loot.'

My suggestion is: remove all current deer stands and military spawns. Except perhaps the airfields.

Now, create two hundred deer stands, and build military installations everywhere: but here's the kicker. At server start, a random number (say 10%) of these deer stands and military base are chosen as 'active'. They get created in the world. The rest of them don't.

This way, the biggest meta-gaming will be gone. No more loot maps. The people who find deer stands will be the people who scan the edges of clearings for them. The people who find the best military loot will be the ones that find the military bases that are randomly scattered, as opposed to spawn-scumming until you land near Balota.

No more 'bad spawns'. No more rush to get to starry before anyone else.

And server-hoppers would be butt-frustated in the extreme by these changes. And who doesn't love butt-frustrated server hoppers?

It would make the world of DayZ a new, exciting, dynamic experience. As opposed to stale and never-changing. And lets face it, a week after the standalone drops, we'll have complete loot maps for everything. Every deer stand will be marked. Every building will be known. Every loot possibility will be seen.

That's probably why new maps are so popular. There's a sense of exploration and pioneering. I've never been here before, let's see what I can find! You never know what's over the next ridge. You don't know if it's a sniper hotspot. You don't know if there's good military loot there (unless you use loot maps. Shame on you.)

In short: Random loot for a better Chernarus!

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Military loot cherno> Sniper>Snipe Cherno> Rage

Stares at his computer ... ummm ... sorry my translator is broken ... do you think you can say that again in English ... it would be much appreciated.

I think the idea has merits ... :)

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Stares at his computer ... ummm ... sorry my translator is broken ... do you think you can say that again in English ... it would be much appreciated.

I think the idea has merits ... :)

Using the mark ">", he's saying that is what actions will happen in order (a Cherno/Elektro sniper reference).

On topic: I think this is a good idea, OP. I thought of the same thing earlier in the week. There would, of course, be ways to make sure it's stable enough and the variables of how it would work would be accounted for.

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Good idea.Random stuff keeps themap from getting stale

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I honestly think that the loot spawns need a lot less predictablitity +1

If implemented correctly this could be a cool addition to dayz

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