tonyrockyhorror 1 Posted February 25, 2013 Self-explanatory thread title. You need to explain this, now. How can this be claimed to be a community mod? 1 Share this post Link to post Share on other sites
r4z0r49 4761 Posted February 25, 2013 There's always been a public and private repo we did at one time push to both all the time but this leads to all new issues when testing new stuff. So we push new stuff to a private and then over to the public when ready saves alot of hassle.Due to the issue during the last build we needed to be fast to get this update out to fix the bugs so the guy's coding asked if they could just push to private we said yes. All future changes will go back to being pushed to both repo'sAnyone is welcome to make pull request against the public github Or if your coder or doing models or such contact me and ill get you added to the private one.Just allows us to keep focus when creating bug reports. (other wise know as issue's on github) Share this post Link to post Share on other sites
tonyrockyhorror 1 Posted February 25, 2013 People are pissed off because code is being pushed out to the things like DayZ Commander and now through Steam directly, without the community at large having had a chance to see that code ahead of time, which was half the point of Rocket giving the code to the "community" to begin with. (The other half being that it allowed the mod to live one while Rocket/BIS moved to the SA).I ain't trying to cause trouble, but people get nervous when you guys do stuff like that. Share this post Link to post Share on other sites
r4z0r49 4761 Posted February 25, 2013 We don't push the files. Matt or Dean are the only ppl with access to release. Share this post Link to post Share on other sites
tonyrockyhorror 1 Posted February 25, 2013 Thanks for the update. Share this post Link to post Share on other sites
got_milk (DayZ) 2 Posted February 26, 2013 (edited) There's always been a public and private repo we did at one time push to both all the time but this leads to all new issues when testing new stuff. So we push new stuff to a private and then over to the public when ready saves alot of hassle.What kind of issues could you possibly run into if the public and private repositories were truly in sync with each other? The only reason issues would be appearing is if the repositories are not in sync, which continues to raise the issue that there is a hidden repository with code that doesn't match what you're showing to the public.Due to the issue during the last build we needed to be fast to get this update out to fix the bugs so the guy's coding asked if they could just push to private we said yes. All future changes will go back to being pushed to both repo'sIt's one more command to push to a second repository, assuming you have your git remote repositories set up correctly. Also, nothing has been pushed to the public repository for almost a month, with the exception of the 1.7.6 branch that I just saw merged in. This isn't simply someone pushing one or two commits for a quick fix, nothing has been committed there for almost a month.Anyone is welcome to make pull request against the public github Or if your coder or doing models or such contact me and ill get you added to the private one.This is a community open source project. Those willing to contribute shouldn't need to be screened for a private repository. That's the reason why pull requests exist - to allow anyone to quickly and easily contribute to the project. How could you expect anyone to contribute through a pull request when that clearly isn't the repository the main developers care about anymore?DayZMod is a community project. And as a community project, it should be everyone's to work with. You should be encouraging help and contributions, not hiding the "true" source code off in a private repository. It does not instill trust in anyone in the DayZMod community when there are secret repositories most of us haven't heard of before today that the code is being based off of. As I mentioned in my comment on GitHub (before it was very quickly removed), it is untrustworthy of you and the rest of the development team to be making changes behind the community's back. What we do see now, as a community, is a changelog filled with confusing entries (because some are changed from an dev build nobody but the devs know about, and some are changed from the prior full release version) made only more confusing by the disturbingly unprofessional grammar that accompanies every single one.Rocket used social media to reach out in a variety of ways to come up with changes and improvements when he was working on the mod. Nobody - not one single person - from this so called "community" project has actually reached out to the community to get our ideas or feedback. I've taken time on quite a few instances to voice my thoughts and concerns about ideas on the project's GitHub page that were eventually deleted without any sort of discussion because my ideas didn't match with yours. A prime example are the lovely changes to canned food and drink in the 1.7.6 update - instead of reaching out to the community which had really great ideas and even models ready for new items that make sense and work well in DayZ, you and your team instead chose to name items after you and your friends and now we're stuck with immersion breaking items like "mZLY yZLY" and "Herpy Dooves' Canned Muffins". What is a player new to DayZ supposed to think when they loot a supermarket and pick up some "mZLY yZLY"?I appreciate the work that is being done to keep this mod alive, but there must be an understanding that this is not a pet project, something you can tinker around with and slide inside jokes into. This is a huge mod, which does nothing but grow day by day, and as a community we all want to see the mod grow into the best it can be. We have a lot of suggestions and ideas to make the game better and we're being ignored in favour of what are generally pretty disliked changes. Edited February 26, 2013 by got_milk 2 Share this post Link to post Share on other sites
gesundheitk 420 Posted February 26, 2013 A prime example are the lovely changes to canned food and drink in the 1.7.6 update - instead of reaching out to the community which had really great ideas and even models ready for new items that make sense and work well in DayZ, you and your team instead chose to name items after you and your friends and now we're stuck with immersion breaking items like "mZLY yZLY" and "Herpy Dooves' Canned Muffins". What is a player new to DayZ supposed to think when they loot a supermarket and pick up some "mZLY yZLY"?These were actually made by two community members on the forums here. What happened was it started it off with canned dog food, and eventually lead to all the moderators suggesting ideas, and so those two named it after them. Same goes with the Machete and whatnot.http://dayzmod.com/forum/index.php?/topic/121763-3d-model-different-food-qualities-215-update/ 1 Share this post Link to post Share on other sites
SurvivalServers (DayZ) 69 Posted February 26, 2013 Any response to this? Rocket or R4Z0r?http://www.reddit.com/r/dayz/comments/197g3o/dayzmod_dev_r4zor49_censors_questions_raised/This is extremely shady. Share this post Link to post Share on other sites
Sneaklemming 0 Posted February 26, 2013 Reply from Matt on the issue:http://www.reddit.com/r/dayz/comments/197g3o/dayzmod_dev_r4zor49_censors_questions_raised/c8lj4fy Share this post Link to post Share on other sites
Heiduk 265 Posted February 26, 2013 This is a community open source project.Unfortunately, it isn't. There is no copyright or license information provided with the code. That means it defaults to full copyright protection for the original authors and no one else has a legal right to redistribute or modify the code. By now there are probably dozens of authors who could claim copyright to their own little bit of it, from 1 line patchs to individual "mZLY yZLY" models. Someone who wants to distribute their own version of the code could potentially be sued by any of those copyright holders. This issue was raised shortly after the community version was released but the developers declined to comment on it. Share this post Link to post Share on other sites
Guest Posted February 26, 2013 Guys can I be linked to what is all going on~? Share this post Link to post Share on other sites