de4dcert 246 Posted February 24, 2013 A ZCS may already be something going forward / already talked about but zombies obviously mindlessly chase you on instinct for living flesh. But that's one or two. When the shit hits the fan and you have a group as others follow it starts to build up on you and bust down the door. Or even push heavier objects because of the weight building up. I just wondered on the thoughts of zombies bunching up, even more so if you make enough noise. It creates a pressure moment, do you get out of there another way or your last hope is the spare rounds the group has plus some skilful hatchet swinging. It must be a whole other technical mechanic. Good to have? Can it be pulled off? 4 Share this post Link to post Share on other sites
Fitzkrieg 129 Posted February 24, 2013 Beans for you. Share this post Link to post Share on other sites
Uuni 74 Posted February 24, 2013 The zombie AI is a thing they put a great effort into. I have always thought that zombies behave somewhat like a katamari: one starts running and others start following Share this post Link to post Share on other sites
Jeremiah Cross 55 Posted February 24, 2013 I like it.Personally I think they need to slow zombies down a bit, not much, but enough that you can outrun them while sprinting. At the same time, their AI should focus more on group tactics. They should move in crowds, keep a few stragglers and loners, but the majority should move in hordes. One or two zeds still wouldn't be a problem, but a horde of them should actually try to outflank and corner you. So if you're in Cherno and you take a shot, zeds shouldn't randomly charge, but come at you from all possible directions, en masse. They should surround you on the street and pour in through every entrance of a building. 1 Share this post Link to post Share on other sites