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venenozo@gmail.com

heightened alert zombie.?

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Rocket,

Rocket your doing good work man. we all love what you have done and how you basically saved the survival horror Genre with this mod. words cant describe man.. keep it up.. we chose to keep 1.7 after testing 1.7.1 on our server. just for reason of the bugs ..not the added content.. we need a little more challenge.. the new patch although harder felt like the zombies were somehow cheating and the immersion was broken.. we actually have a short film director in our group who loves the mod and critiqued its atmosphere before and after. it was too easy to aggro ..

So i think the trick/challenge is how do you make it more challenging "without" breaking the lore of what the living dead should be? keep the challenge and uncertainty but not give things for free ... WELL i think some of us may have figured out a way with the help of my friend.. why not make SOME zombies not all... specific marked zombies be like a heightened alert zombie.?? or ones that have better site then others instead of all.. So when you come to a clearing you can tactically asses the situation from a far.. like a paranoid zombie with red eyes or something.. that spawns randomly ..

maybe you run into one, maybe you dont, but if you do spot 1 get ready for major stealth and planning or a huge battle..he could spawn in a group of regular 1.7 type zombies and he can and will see you if you mess up... and if he does the rest will become hostile if aggrod ..unless of course you can head shot him quietly? thats key!Smile that's the lore we want and the tactical planning we need to take him out of the equation .. 1 thing hopefully you dont miss.. lol or maybe you do and he cant spot you with a sniper rifle and silenced rounds .. .I think this may work and give eveyone what they are looking for.. cheers Rocket hope this helps.. long live Arma and DayZ! Rocket if you see this what are your thoughts?

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so wh7y post at all.. ? I didnt know what else ot call him.. so thats your problem.. its not in fact what it is just couldnt define him as anything else where hes not really a flag bearer just a highly agitated zombie like apack leader FROM THE LATER GEORGE A ROMERO movies..

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Rocket your doing good work man. we all love what you have done and how you basically saved the survival horror Genre with this mod. words cant describe man.. keep it up.. we chose to keep 1.7 after testing 1.7.1 on our server. just for reason of the bugs ..not the added content.. we need a little more challenge.. the new patch although harder felt like the zombies were somehow cheating and the immersion was broken.. we actually have a short film director in our group who loves the mod and critiqued its atmosphere before and after. it was too easy to aggro ..

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Ok this is already hard to read.. but I tnik one can be able to do it. Also contardicting.. like "we need a little more challenge.. the new patch although harder felt like the zombies were somehow cheating" and this double dot is really confusing.. I actually have a friend who plays a lot of LARP and he doesnt care what your short film directing friend. He also is easy to aggro

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So i think the trick/challenge is how do you make it more challenging "without" breaking the lore of what the living dead should be? keep the challenge and uncertainty but not give things for free ... WELL i think some of us may have figured out a way with the help of my friend.. why not make SOME zombies not all... specific marked zombies be like a flag bearer? or ones that have better site then others instead of all.. So when you come to a clearing you can tactically asses the situation from a far.. like a paranoid zombie with red eyes or something.. that spawns randomly ..

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somehow gets easier to read, but maybe thats just getting used to it.. especially here... "why not make SOME zombies not all... specific marked zombies be like a flag bearer?" what did the "..." mean there..? also I dont speak english as my mothertongue but with words... like "asses" I always make sure not to miss an s. .. ... ..

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maybe you run into one, maybe you dont, but if you do spot 1 get ready for major stealth and planning or a huge battle..he could spawn in a group of regular 1.7 type zombies and he can and will see you if you mess up... and if he does the rest will become hostile if aggrod ..unless of course you can head shot him quietly? thats key!Smile that's the lore we want and the tactical planning we need to take him out of the equation .. 1 thing hopefully you dont miss.. lol or maybe you do and he cant spot you with a sniper rifle and silenced rounds .. .I think this may work and give eveyone what they are looking for.. cheers Rocket hope this helps.. long live Arma and DayZ! Rocket if you see this what are your thoughts?

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gets harder to read again... 1 thing maybe because getting close to the end? Do you read a lot of threads that have aggrobearer in their title Rocket? I think we would all be happier... if you just searched the forum for my excellent posts on respawning and buryable boxes instead of tents.

Dude your style is horrible to read. Your title should maybe be more along the lines of

"Master zombie that spawns other zombies"

and your post should be shorter and Not contain a single "..." .

Like:

"I feel the new Line of sight dynamic is not working well.

Maybe we could have special zombies that can see and then get other zombies aggroed on the player they spot. They could have groups of zombies spawn around them, so killing/evading them could become a real quest, when they block a hospital.

The other zombies should be rolled back to what they were like in 1.7 or a least have their sightrange heavily reduced"

then my answer wouldve just been

NO

More important suf right now and all humans are equal. So should be all the Zs

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sorry im doing this over voice recognition mostly on my phone' date=' at work. cant get caught on here.

[/quote']

dude do you know how much work I put in that post? Youre ruining this for me!

Still : better title ; shorter, clearer post.

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I agree with you... Zeds now seem snipers... They usually see me from so far... IMHO 1.7 "stats" was better than 1.7.1/1.7.1.1 ones...

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if you just run straight up to a building and then closely run around it so that you continue in the same direction away from the building that you were running intwoards it you should lose most zombuies

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