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[UPDATED] Namalsk 1.7.5.1: iOGC [UK] Expert/Hardcore. 3DP:Off

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[uPDATED] Release [v0.74] Namalsk 1.7.5.1 Hardcore.

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Filter IOGC in DayZ Commander or use 188.138.122.37:2303

  • No 3rd person. (Switch off headbob ffs) :)
  • No crosshairs.
  • No tags.
  • No death messages.
  • EVR and Stalkers are active.
  • GMT-6
  • Standard loadout/vehicles with a few tweaks (Railgun is out).
  • Dedicated hardware with robust anti-cheat protection: BEC and Ant-HAx.
  • Active Admins.
  • Live stats that show your humanity: http://iogc.co.uk/stats/namalsk/ (if you die your stats get wiped).
  • Any issues like lost gear, suspected scripters etc, then posting on our forums you will get a quick response.

There are extremely few servers who opt for this mode - only the toughest or most deranged survive. We are currently getting 10-20 players consistently in the evenings UK time, which is just about right for this map. Our connection is solid and we often have players from North America, Western and Eastern Europe.

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We've been hosting games for 6 years now, with a focus on military sims (not exclusively - we play anything good) with Arma being at the forefront. We have our own TS server, website and active forums at www.iogc.co.uk. We'd happy to have you onboard if you like the look of us - always looking for non-idiot mature new members to play on Namalsk. We age from 18 to 57.

Edited by SAL_iOGC

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Release [v0.74]

Client-side

Added: A portable solder to 'IndustrialNamalsk' loot table (low spawn chance)

Added: Ability to repair broken NVG, radios and GPS (you need toolbox + solder + 2 pieces of broken equipment)

Added: Models for broken GPS, radio and NVG (so you can recognize them lying on the ground - exemplary picture > here)

Added: New weapon VSS Vintorez (class name 'VSS_vintorez_DZN') into 'MilitarySpecialNamalsk', 'MilitarySpecialNamalskWinter', 'MilitarySpecialNAC', 'MilitarySpecialNACER7' loot tables + correct ammo into 'militaryNamalsk' and 'militaryNAC' (note: this weapon is not available in no-sniper rifle loot scheme)

Changed: Some weapon classes to counter DayZMod's newest banning ('MakarovSD' -> 'MakarovSD_DZN';'AKS_GOLD' -> 'AKS_GOLD_DZN';'AK_107_GL_pso' -> 'AK_107_GL_pso_DZN';'AKS_74_UN_kobra' -> 'AKS_74_UN_kobra_DZN';'RPK_74' -> 'RPK_74_DZN';'Saiga12K' -> 'Saiga12K_DZN';'G36_C_SD_eotech' -> 'G36_C_SD_eotech_DZN';'MG36' -> 'MG36_DZN';'BAF_L85A2_UGL_ACOG' -> 'BAF_L85A2_UGL_ACOG_DZN')

Changed: Lowered count of items in 'MedBox0' (5-2-2-2-5), medical box is now represented on Namalsk by the new class called 'MedBox0_DZN'

Changed: Increased chance for dropping 'ItemBloodbag' from killing a bloodsucker

Changed: Tweaked (once again) spawning mechanism of bloodsuckers (because 1.7.5.1 changed somehow spawns of the infected), they should be once again a bit rarer than they used to be (this is of course still configurable using mission parameters)

Changed: Existing files in ns_dayz\code to support newest DayZMod's update changes (1.7.5.1)

Changed: Working GPS and NVGs are no longer lootable (only broken ones are, working pieces removed from existing loot tables)

Changed: Temperature script change - flying in a helicopter above water, riding a boat, etc. no longer affects negatively your temperature with water factor (only swimming does)

Fixed: 'BrokenNVGoggles' no longer has binoculars model

Removed: 'huntingrifle' (CZ550) from the no-sniper rifles loot scheme

Removed: 'ItemWire' from 'IndustrialNamalsk' loot table

Server-side

Added: New parameter in mission init.sqf, which can affect times between each EVR (more info in the mission file > init.sqf)

Many thanks to Sumrak and his testers for this new release

http://www.nightstal...en_index_nc.php

Edited by SAL_iOGC
  • Like 1

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Server up again > our Dedi box went tits up for some reason (It's in a gigantic hi-tech data centre in Germany ffs).

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Apologies for the downtime. Back up and stable on our dedicated hardware. There are many out there that prefer the non cheating periscope mode that 3rd party gives you. Play this now. Do it.

Edited by SAL_iOGC

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