Royal Viking of Sweden 1 Posted February 20, 2013 (edited) I was thinking it would be cool if you could set up trip wire traps. Traps that activate when you walk through a door or open a gate. The traps would vary in uses, you could use it for home defense against Zombies and intruders. When someone/something walks in the door it could set off a trap the swings down low to break legs, or set off a trap that shoots a gun. Imagine your sneaking your way through town and don't really have a use for scrap metal yet. But you could make trap parts at benches implemented in the game. Also it would be cool if you could make your own bear trap. If traps were put into the game, they shouldn't be easy too make or hard to make. Somewhere in between the difficulty of finding a car, and finding a trustful person. Anyone have any other ideas of the sort, or feedback on yes/no and why?Thanks,Royal Viking of Sweden Edited February 20, 2013 by Royal Viking of Sweden 1 Share this post Link to post Share on other sites
Lupatchi 143 Posted February 20, 2013 this is dayz, not indianna jonnes Share this post Link to post Share on other sites
Clumzy (DayZ) 377 Posted February 20, 2013 (edited) this is dayz, not indianna jonnesA perfectly good reason not to defend your camp!By the way, we already have bear traps. Edited February 20, 2013 by Clumzy Share this post Link to post Share on other sites
Lupatchi 143 Posted February 20, 2013 A perfectly good reason not to defend your camp!By the way, we already have bear traps.good point Share this post Link to post Share on other sites
Royal Viking of Sweden 1 Posted February 20, 2013 A perfectly good reason not to defend your camp!By the way, we already have bear traps.But we can't make them. And in indiana jones he doesn't make traps.. Share this post Link to post Share on other sites
tiresomehoopla 37 Posted February 20, 2013 (edited) I see bases becoming a normal part of gameplay, so I say yes to traps. And alert systems, I could tie rope connected to tin cans and tie the rope around trees so the cans rattle when the rope is shaken. However, wind and animals could set false alarms, and you'd be able to vault over this. Every time something is suggested, it seems like people say, "This is dayz not pirates of the caribbean! This is DayZ not indiana jones! This is DayZ, not minecraft!" Ect, ect... Edited February 20, 2013 by Tiresomehoopla 1 Share this post Link to post Share on other sites
Lupatchi 143 Posted February 20, 2013 maybe with the standalone crafting..... maybe Share this post Link to post Share on other sites
Target Practice (DayZ) 1335 Posted February 20, 2013 Maybe not quite 'traps' as such, but I'd say there could certainly be mileage in a 'tripwire' alarm - tin cans are already in the game, so you'd just have to put some kind of string or wire in there, and hey presto, you've got a ready-made alarm that will make a lot of noise if tripped. I'm thinking it'd likely be used by snipers/bandits who are wanting to make sure they're not crept up on, and by trolls who want to boobytrap buildings in cities and things so that anyone who trips one generates a ton of aggro. Share this post Link to post Share on other sites
Royal Viking of Sweden 1 Posted February 20, 2013 Maybe not quite 'traps' as such, but I'd say there could certainly be mileage in a 'tripwire' alarm - tin cans are already in the game, so you'd just have to put some kind of string or wire in there, and hey presto, you've got a ready-made alarm that will make a lot of noise if tripped. I'm thinking it'd likely be used by snipers/bandits who are wanting to make sure they're not crept up on, and by trolls who want to boobytrap buildings in cities and things so that anyone who trips one generates a ton of aggro.I agree and i can kinda see where alarms might be a bad thing, if the are put into the game they should be rare. And if you find the base of the rope where its been tied to you should be able to disarm the alarm without it making a sound. Share this post Link to post Share on other sites
Lupatchi 143 Posted February 20, 2013 at the same time, i wouldnt want that as a priority, they still have much to do Share this post Link to post Share on other sites