kebman 213 Posted February 16, 2013 (edited) These suggestions are for people who have a mic and want to play nice. Others can simply continue with their philosophy of KOS.The BIS method:Behaviours and signs (B )Interpretation (I)Suggestions and solution (S)I will just give two examples. I'm sure you can fill in the rest or come up with additional examples of BIS.Untrustworthy friendly part IB: Player keeps moving while in your vicinity. He may or may not talk to you and say "Friendly, friendly!"I: SIgn of the player not trusting you, or up to no good (like backstabbing you)S: Get into cover. Ask the player to stop and face away from you. Optional: Ask the player to drop his weapon on the ground.Give a set amount of time for the player to comply, for instance five seconds. If he does not comply within that time, shoot himUntrustworthy friendly part IIB: Player tries to get close to you all the time.I: Most likely he's either trying to steal from you, or trying to get close to cap you in the head with a pistol or hatchet.S: Get into cover. Ask the player to stop and face away from you. Optional: Ask the player to drop his weapon on the ground.Give a set amount of time for the player to comply, for instance five seconds. If he does not comply within that time, shoot himYour turn! Edited February 16, 2013 by kebman Share this post Link to post Share on other sites
kebman 213 Posted February 16, 2013 (edited) Sorry, doublepost. Mods pls delete Edited February 16, 2013 by kebman Share this post Link to post Share on other sites
pisspoor 3 Posted February 16, 2013 You do realize you're the bandit in the two scenarios you present? In both you demand that a player trust you, and if he doesn't immediately comply you kill him. You're the bandit, and you use the excuse that he might be a bandit, regardless of his skin, to justify killing him. 2 Share this post Link to post Share on other sites
dappadan95 332 Posted February 16, 2013 Heartbeat? 1 Share this post Link to post Share on other sites
sp86 508 Posted February 16, 2013 You do realize you're the bandit in the two scenarios you present? In both you demand that a player trust you, and if he doesn't immediately comply you kill him. You're the bandit, and you use the excuse that he might be a bandit, regardless of his skin, to justify killing him.B: User posts a thread detailing justification for murdering people who might very well be survivors.I: He's a long game bandit looking to stir up chaos and distrust.S: Find out his aliases and put him on the KOS list. 2 Share this post Link to post Share on other sites
kebman 213 Posted February 16, 2013 (edited) OK, then. Don't follow my advice. See how far it gets you. :DYou do realize you're the bandit in the two scenarios you present? In both you demand that a player trust you, and if he doesn't immediately comply you kill him. You're the bandit, and you use the excuse that he might be a bandit, regardless of his skin, to justify killing him.You, Sir, have a very strange way of determining a bandit. Listen, if a player still insists on A) not stopping when you tell him to, or B.) still tries to get close to you despite warnings, then seriously, he's in breach of trust and deserve a bullet - lest you get shot yourself.This is all based on experience and observation.Experience: When I let a player, unarmed or lightly armed, too close, he has usually taken advantage of the situation and killed me even though I tried to be nice.Observation: Players who really want to be my friend, will A) respect my commands, and B.) trust that I won't shoot them when they obey. Players with mischief in mind, usually will not respect my commands, while still trying to make me feel safe by telling lies, like "Friendly, friendly".If they comply, I let them live, and maybe we'll head out on an adventure. :) If they do not comply... I kill them. Better him than me.Even with this tac I've still yet to become a bandit, per game mech.Now then, back on track. How would you determine BIS? Edited February 16, 2013 by kebman Share this post Link to post Share on other sites
MissSweeney 105 Posted February 17, 2013 I agree with most of your post, except the bit about a player constantly moving around saying friendly. Since saying friendly doesn't mean shit most of the time, if I meet a player that have their gun pointed at me, I'm going to say friendly, and keep moving around, If he doesn't lower his weapon within a few seconds, I serpintine it outta there. If he does shoot, I either keep running (if he can't aim), or turn around and try take him down. (If he's a good shot and my death is anavoidable.) Share this post Link to post Share on other sites