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SpeechMan

Inventory slots idea [SA]

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As we've been told, the new inventory model will be a series of containers, meaning that every item will have inventory slots to use.

My idea basically, is to group these slots into 2 categories, primary and secondary (you might wanna think of better names). Primary slots are places like jacket pockets, belt pouches, etc. and secondary slots are slots like backpack.

The idea is that items in primary slots can be used right away, but items in secondary slots need you to stop and open inventory management to use.

Couple examples to make this clearer:

- A compass, if you have it in primary slot, you can just press the compass hotkey to see you heading (similar to current DayZ mod system), but if it's in secondary slot, you need to stop, open your inventory and navigate to backpack to bring up the compass

- Similar thing with clips. If you have a clip in your primary slot, you can just press the reload button, but if it's in secondary slot, once again you need to stop, open inventory, open backpack and the drag the clip to your weapon.

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That's exactly how it works already.

We've got quickslots and functional storage, for things like ammo, maps, compasses, watches, NVGs etc. etc. and every slot in your pack is a plain old storage slot.

We've not seen the new inventory, but it sounds like pockets and webbing will work like the bandage/pistol ammo slots (for easy access) and the backpack will be for things you don't need to keep handy.

Since it would seem the SA inventory system is already up and running, our best bet would be to just wait and see how it functions.

Pretty much guaranteed to be an improvement.

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Yeah that's how it works already, whatever you have in your main inventory you have hotkeys to use right away, if its your backpack, you stop and get it out.

They probably have the inventory system done (maybe not all complete), but I think we would need to just sit and wait until they show it to us.

Edited by Sinkatze

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Come to think of it (along with couple cups of coffee), this propably wasn't as much a suggestion as I originally thought of.

Instead, it's something I thought about and wanted to make sure is in the game since it's IMO something that will have a great impact on making the game feel right. And it's also partially because I just can't wait for the SA to be released.

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